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[Bug] Panda3D OpenVR incompatibility with Render Pipeline #14
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The problem is that both RP and P3DOpenVR are ignorant of the existence of each other. And each of them redirect the scene rendering to their own rendering pipeline when they are initialized. Note that the same problem occurs with Panda3D's own post processing. Adding support for Panda3D FilterManager is on my todo list, on the other hand adding support for RP is much more complicated at first sight. |
Ah alrighty... So, in theory, we could let RP do it's thing to the scene then pass it through P3DOpenVR? I'm not very inclined to know how to do such a thing 😅 |
While using render pipeline, Panda3D OpenVR runs into an issue where the scene where the sun and stuff can only be seen through the desktop window, and the objects can only be seen through the HMD.
I suspect that this may be caused by the Showbase initialized by Render Pipeline.
Then, upon changing the initialization from the standard way to the following:
I get
This makes me suspicious that the loading screen is causing some problems.
I'll try with it removed later and I'll see if it fixes it.
EDIT: Removing the loading screen sadly didn't fix the problem.
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