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More meaningful tech levels #14

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ekolis opened this issue Aug 25, 2019 · 0 comments
Open

More meaningful tech levels #14

ekolis opened this issue Aug 25, 2019 · 0 comments
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tweak A simple change to something in the mod.

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@ekolis
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ekolis commented Aug 25, 2019

Stock SE4 did things well IMO - there were only a few levels of each tech, but they were large - they cost a lot (usually) but gave large benefits. Stock SE5 on the other hand was the other extreme - tech levels were cheap and gave small benefits. BM did something in between but I don't like the levels are so small in terms of benefits.

Step 1: Adjust tech cost formulas - use SE4 style quadratic formula for high tech cost, and square root progression for low cost.

Step 2: Increase benefits from each level-up

Step 3?: Condense levels that don't unlock anything new and just level up existing stuff.

@ekolis ekolis added the tweak A simple change to something in the mod. label Aug 25, 2019
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