Skip to content

Releases: ekelokorpi/panda-engine

1.1.4

06 Mar 14:16
Compare
Choose a tag to compare
  • Added support for node-webkit
  • Added new debug module
  • Added new config parsing
  • Added afterCollide() to game.Body
  • Added debugDraw to game.Sprite children
  • Added setCollideAgainst() to game.Body
  • Cleaned config file

1.1.3

05 Mar 13:57
Compare
Choose a tag to compare
  • Added support for custom JSON loading
  • Added better support for plugins
  • Added setCollisionGroup() to game.Body, changed default collisionGroup to null
  • Added addBodyCollision() to game.World
  • Moved config.js into game folder
  • Fixed IE audio loading
  • Moved .jshintrc to root

1.1.2

28 Feb 12:55
Compare
Choose a tag to compare
  • Added Ejecta support
  • Added Ejecta detection
  • Fixed default config on core
  • Added loaderClass parameter to game.start()
  • Disabled audio on Android 2.x.x

1.1.1

27 Feb 11:31
Compare
Choose a tag to compare
  • Changed super() into _super() to support Android 2.3

1.1.0

26 Feb 18:48
Compare
Choose a tag to compare
  • Added new tween engine
  • Added sitelocking feature
  • Added accelerometer support
  • Added offline support
  • Added dynamic loader
  • Added new audio module
  • Added config file support
  • Added vibration support
  • Fixed sprite position on DebugDraw
  • Fixed game starting, when sound failed to load
  • Fixed rect vs. rect collision, if moving body with tween
  • Fixed debug draw, when changing shape size
  • Fixed angle() on game.Vector
  • Fixed Windows Phone detection
  • Disabled analytics when navigator offline
  • Fixed hitArea drawing on debugDraw
  • Changed seconds to milliseconds on timers and tweens
  • Added reference id to assets
  • Improved loader syntax
  • Moved timer module require from system to core
  • Changed game.ua to game.device
  • Added better syntax for sprite animation
  • Added addAsset() to return path

1.0.3

16 Feb 12:39
Compare
Choose a tag to compare
  • Added keyboard module
  • Added circle shape to debugDraw
  • Fixed mouseup event not firing, when mouse outside of document body
  • Fixed loader not working without tween module
  • Fixed core not working without sound/pool/storage/analytics module
  • Fixed game.copy() to work, when game.Container is not defined
  • Optimized build script
  • Cleaned physics module

1.0.2

16 Feb 12:47
Compare
Choose a tag to compare
  • Added panda logo to loader
  • Fixed engine not starting with CocoonJS on some Android devices
  • Fixed loader not working, when loading only audio
  • Fixed body mass not affecting velocity
  • Changed default scene to SceneGame

1.0.1

16 Feb 12:46
Compare
Choose a tag to compare
  • Added game.TweenGroup class
  • Added analytics module
  • Fixed Array.shuffle() not working properly
  • Fixed scene tween functions got wrong object variable
  • Fixed particle position wrong for one frame, when taken from pool
  • Fixed music not looping on CocoonJS
  • Fixed Chrome window.innerWidth sometimes zero

1.0.0

16 Feb 12:46
Compare
Choose a tag to compare

First release