-
-
Notifications
You must be signed in to change notification settings - Fork 367
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
RFC: Steam Audio bindings #1955
Labels
enhancement
New feature or request
Milestone
Comments
given the lack of other good audio APIs and valve being a big industry player im all for this |
Just to put some Discord discussion here: It is noted that Steam Audio doesn't itself provide a solution for audio playback, it is exclusively responsible for creating a 3D audio stream but not playing it in itself. So you'd have to funnel it into a playback engine of some sort, like SDL or OpenAL. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Steam Audio has recently been open sourced: https://github.com/ValveSoftware/steam-audio/tree/master
Silk.NET currently lacks more modern audio bindings, with XAudio being the closest we have today. OpenAL doesn't really have any modern implementations by vendors, and OpenAL Soft is a software implementation that in most cases forwards to other APIs. Miniaudio was investigated but was determined not to meet Silk.NET's industry recognition threshold. BASS is unsuitable due to its license.
With Steam Audio being Apache 2 and developed by a recognised industry player, should we consider adding Steam Audio bindings?
The text was updated successfully, but these errors were encountered: