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If a valid command is on cooldown and gets issued by a user, it triggers a messageInvalid event. Would like confirmation from someone else because it could be a bug on my app, but I'm fairly certain it is not.
Would also like to know, if it is indeed the way it works not only for me but for everyone, if this is the intended behavior, since there is already another event from CommandHandler (cooldown) that handles this situation.
The text was updated successfully, but these errors were encountered:
If a valid command is on cooldown and gets issued by a user, it triggers a messageInvalid event. Would like confirmation from someone else because it could be a bug on my app, but I'm fairly certain it is not.
Would also like to know, if it is indeed the way it works not only for me but for everyone, if this is the intended behavior, since there is already another event from CommandHandler (cooldown) that handles this situation.
The text was updated successfully, but these errors were encountered: