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Post your themes here #9

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dfranx opened this issue Aug 28, 2019 · 11 comments
Open

Post your themes here #9

dfranx opened this issue Aug 28, 2019 · 11 comments

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@dfranx
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dfranx commented Aug 28, 2019

I would like to change SHADERed's default theme and even add or replace some themes that the program comes with.

Post your themes, suggestions & screenshots here.

EDIT: please open a new issue for bugs and questions related to the themes!

@dfranx dfranx pinned this issue Aug 28, 2019
@dfranx dfranx removed the help label Aug 30, 2019
@Calinou
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Calinou commented Nov 23, 2019

I think changing the default theme to Gray and tweaking the default font would look significantly better already 🙂

The screenshot below was taken using the Gray theme and Noto Sans Regular at size 18:

SHADERed

dfranx added a commit that referenced this issue Nov 28, 2019
AlvaroRuizDelgado added a commit to AlvaroRuizDelgado/SHADERed that referenced this issue Dec 21, 2019
* Cross platform update

* Minor CMake changes

* Use inotify for file watcing on linux

* Fix for dfranx#5

* Fix GLSL shaders + fix for a bug that occurs when using multiple textures

* Add steps for Windows in the README

* Add FindGLM.cmake

* Variable pointers

* Small fix for variable pointers

* Shader macros

* fix sdl linking on Linux

* Update CHANGELOG

* Fix for dfranx#13

* Add FrameIndex system variable dfranx#14

* Add option that disables RT clear dfranx#15

* UIHelper -> include clocale

* Shader variable flags dfranx#12

* Fix CopyState() crash

* Fix last frame flag for GeometryTransform dfranx#12

* Disable last frame for IsPicked + change var manager default size

* Icons

* Add format property to render textures dfranx#17

* Add toolbar

* Add elapsed time to status bar + make the toolbar buttons work

* Pause and increase time

* Fix float4/int4/bool4 variables

* Add Mouse and MouseButton system variables

* Zoom in/out functionality

* Zoom controls

* Fix RT filtering and model rendering

* Fix a bug where SHADERed would crash with multiple 3D models dfranx#18

* Replace glm::identity<glm::mat4>() with glm::mat4(1) dfranx#6

* Add option to reset time

* Fix zoom area dragging & limit zoom selection bounds

* Add CTRL+ALT+MWheel to zoom in/out

* Add FindSFML.cmake

* Add USE_FINDSFML variable

* Add cubemap preview

* Fix picking when zoomed in

* Improve gizmo, bounding box & zoom area performance

* Add option to modify system variables when rendering to an image

* macOS changes

* Object preview window

* Fix CMakeLists.txt

* Add proper cubemap and audio preview to the object preview window

* Add buffers

* Add instancing

* Add ability to use buffers as inputs for instanced objects

* Fix 3D model instancing

* Make it compilable on windows

* Add auto check for updates on startup

* Add buffer to toolbar & minor improvements to UpdateChecker

* Update TextEditor dfranx#19

* Add show whitespace option

* Update external libraries

* Add auto recompile option - compile changed shaders every 200ms

* Add option to disable window's alpha channel

* Add ScreenQuadNDC

* Add the ability to set CodeUI.Save and Project.Save to same shortcut

* Add option to stream logs to file

* Bump version

* Fix loading files from different drives on Windows dfranx#18

* Add ImageObject

* Add compute shaders

* Compute shader examples + fixes

* Minor changes

* Update README.md & TUTORIAL.md

* Fix README gif

* Remove some gifs

* Fix crash on RWTexture2D

* Fix crash on HLSL function calls with no arguments (update glslang)

* Fix various transcompiler crashes

* Various TextEditor fixes (check CHANGELOG) - update ImGuiColorTextEdit submodule

* Fix a bug that occurs when fetching texel data from a texture without a sampler

* Write item type in the properties

* Use different color to write shader pass with an error in the PipelineUI

* Disable various path textboxes

* Prevent pause button from overlapping

* Update TextEditor, add hlsl compute example, bump version

* Add Vulkan GLSL support dfranx#21

* Minor fixes

* Add input layout (dfranx#25)

* Exporting/importing shader pass input layout

* Add input layout manager

* Fix tangents and bitangents

* Add option to export a sequence of images dfranx#23

* Improve performance mode dfranx#24

* Various fixes & changes

* Add CameraPosition3 and CameraDirection3 variables

* Add drag & drop

* Add 'Are you sure?' message box

* Multiple bug fixes

* Rework ImageObject & fix ScreenQuadNDC rendering

* Add resource manager

* Add CTRL+F/search box in the text editor

* Fix for dfranx#27

* Fix a bug where SHADERed would recompile file two times after clicking Compile button

* Add ability to change variable type after variable has been created

* Add a window where all system variables are listed

* Add magnifier tool to object preview window

* Make it so that any form of project save also saves all shader code modifications

* Shader code modifications now also count as project modifications

* Minor changes

* Add context menu and replace feature in the text editor & fix copy and paste functionalities

* Some internal changes to the magnifier tool in ObjectPreviewUI

* Detect if some Editor shortcuts are missing

* Remove all the maps from ObjectManager

* Fix for gcc

* Fixes

* Add support for HLSL types in the buffer format

* Recompile shader pass after we change it's shader path

* Add ability to change warning, message and error text colors in the theme files

* CodeEditorUI now holds pointers to PipelineItems

* Close code editors after a shader pass has been deleted

* Add feature that automatically creates variables when creating a shader pass

* Add Editor.FindNext & improve text editor find feature

* Add 3D textures

* Add Project -> Options

* Fix 3D textures

* Fix texture loading

* Add various checks to prevent crashes

* Add multi-camera system (+ ShadowMapping example) & fix matrix variable export/import

* Update readme

* Add audio shaders (+ audioshader example)

* Update libraries

* Update TODO.md

* Fix a bug where openning Sobel -> Edge -> Sobel examples would break the rendered

* Fix a crash on openning 'cubemap' example

* Update README.md & settings.ini

* Improve image sequence export speed & add ability to use sprintf format specifiers in filename (dfranx#23)

* Add Fedora Dependencies

* Scroll to the selection & fix FindNext highlighting

* Update TODO.md

* Fix Editor.Find and Editor.Replace shortcuts

* Fix HOME/END shortcuts

* Fix gizmo interaction when preview is zoomed in

* Add drag & drop to PipelineUI

* Bump version

* Add ability to deactivate certain shader pass

* Pausing preview now also pauses compute shaders

* Improve TextEditor shortcuts

* Revert

* Update TODO.md & CHANGELOG.txt

* Fix a bug where TextEditor would lose focus on ALT key press

* Plugin API base

* Fixed missed return ArcBallCamera '=' operator

* Fixed missed return value for '=' operator

* Memory leak fix

```
		if (m_item.Data != nullptr)
			delete m_item.Data;
```
m_item.Data:
https://github.com/dfranx/SHADERed/blob/24ba95faebfde61581a08792b82f5ad2cb13d69f/Objects/PipelineItem.h#L45

it leads to mem leak as 'delete' operator can't delete 'void*' proper. (not type information -> not size data, and no information about destructor, ... )
https://github.com/dfranx/SHADERed/blob/24ba95faebfde61581a08792b82f5ad2cb13d69f/Objects/PipelineItem.h#L45
i.e. destructors of internal fields (ex https://github.com/dfranx/SHADERed/blob/24ba95faebfde61581a08792b82f5ad2cb13d69f/Objects/PipelineItem.h#L78)  won't be executed.

* Mem-leak fix

Base class should have a virtual destructor otherwise delete (UIView*) ... won't be able to call derived destructor (even a default one).

* Add support for #include

* Update TODO.md & minor changes to KeyboardShortcuts (dfranx#35)

* Fix #include's for HLSL

* Fix message line numbers when using #include in GLSL shaders

* Add 'Recursive #include detected' message

* Update default theme & font (dfranx#9)

* Add an option to save supersampled screenshots (dfranx#34)

* Update imgui

* Add search in Options -> Shortcuts

* Bump version

* Add ability to load projects by drag and dropping them

* Toolbar item for openning projects should now also show 'Are you sure?' message box

* Somewhat fix autocomplete and find window background colors

* Update and expand the API

* Hide object view window in performance mode

* Add MSAA (dfranx#36)

* Change how MouseButton works

* Fix a bug where user could select same RT multiple times for the same pass

* Fix camera rotation loading from project file

* Add ability to add custom system variable types

* Check if user doesn't have required plugins for a project

* Add ability to disable certain plugins

* Consistency between auto-recompile and normal recompile when using #include

* Add ability to add custom functions

* Add ability to install SHADERed binaries (dfranx#33)

* make install -> lowercase (dfranx#33)

* Compiles on linux

* Plugins can now add custom ObjectManager items

* Add PipelineItem::PluginItem

* Fixes, improvements & add various plugin functions

* Add GetPluginVersion() & fix bugs

* More fixes

* Update shortcuts.kb

* Add ShowContextItems(pluginitem_add, item_type)

* Add GetDPI, Log, FileExists, ClearMessageGroup to plugin API

* Add GetObjectCount, GetObjectName, IsTexture, GetTexture, GetTextureSize plugin functions + fix pipelineitem_add

* Add XDG desktop and AppData files for Linux integration

This also installs those files in CMake to expose SHADERed
to the application launcher once installed.

* Add BeginRender and EndRender to PluginAPI

* Prevent SHADERed from crashing when plugins directory doesn't exist (dfranx#38)

* Cache PluginItems in RenderEngine

* Add BindDefaultStateFn

* Add ability to check for changes in plugin's custom files

* Plugin API can now access CodeEditorUI features

* Auto recompile now works with plugin items

* Plugin API changes

* Prevent crashes when one of the directories (themes, templates, data) doesn't exist

* Create data directory if it doesn't exist

* Update plugin API

Co-authored-by: Franx <[email protected]>
Co-authored-by: CuriousTommy <[email protected]>
Co-authored-by: Denis <[email protected]>
Co-authored-by: Hugo Locurcio <[email protected]>
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@dfranx
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dfranx commented Sep 2, 2020

VSDark - A new theme available in the "store"
image

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