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Could the D3D11 be replace by OpenGL or other Graphics API? #14

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ArionTT opened this issue Jun 15, 2018 · 0 comments
Open

Could the D3D11 be replace by OpenGL or other Graphics API? #14

ArionTT opened this issue Jun 15, 2018 · 0 comments

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@ArionTT
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ArionTT commented Jun 15, 2018

Hi, I am trying to use it in BGFX project(https://github.com/bkaradzic/bgfx).

But I found the line

void on_paint(void* shared_handle, uint64_t /*sync_key*/)

Is the shared_handle a D3D11 SharedTexture resources? If I want to pass it to opengl, it can be used as a char pointer? Just like a texture matrix......

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