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Crash when I set boundingObject in a Fluid node #6485
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Can confirm on Debian 12, with Webots 2023b
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Ok got it : A sphere is considered "NON-PLACEABLE" by the ODE solver, it means that it position can't be changed (and indeed in Webots a Sphere don't have any location/rotation) (http://ode.org/wiki/index.php, see Geoms) The workaround in the first add a Pose as the BoundingObject, and then insert a Shape in it children, and finally add the Sphere. I think Webots should clearly document this behavior and/or add a warning to catch that before ODE raise an abrupt ABORT signal. |
Describe the Bug
I want to simulate robot in water. I find an example that tells me to do the following and the webots crashed after step 4.
Steps to Reproduce
Expected behavior
I have tried other node like box, but it still crashed.
Hardware&System
I have tried on four computers.
The most strong one is with intel Xeon(R) platinum 8163, 2.5Ghz*96, Nvidia Geforce RTX4090, Linux Ubuntu 18.04.
Another is with intel i7-10875H, Nvidia Geforce RTX2060, Windows 10.
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