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Allow usage of multiple sprites per entity. #1190
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As a workaround, you can swap which tilesheet is used by swapping components. (Removing It would be better if there was a convenience method for doing this, though! |
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I have a few separate tilemap images for various animations that I want to apply to a given entity or component.
For example, I'd like to do something like the following.
Is there any way you could do this?
I don't see any way I could currently, without shoving them into one huge tile sheet and losing the ability to define the grid like I do with
18, 58
and26, 61
. Thanks. 🐰The text was updated successfully, but these errors were encountered: