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Car speed difference in wasm and native #76
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Hi, @astralaster |
So there were specific stats for the different cars implemented and now all cars behave the same? I'm trying to find a feature which I could improve and the missing car stats are very obvious. |
The current implementation of car physics is just as dumb as the previous one, the only difference is the "mass" property of the cars if I remember correctly. The only way to improve it - completely redo car physics to match original game. |
Hi,
this is just a question. Why do the cars in the wasm demo already have different speeds and when I compile it native from master branch all cars have a max speed of 13? Do I need the full game data files?
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