Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Backport non-AA renderers from MarlinFX #33

Open
bourgesl opened this issue May 11, 2019 · 1 comment
Open

Backport non-AA renderers from MarlinFX #33

bourgesl opened this issue May 11, 2019 · 1 comment
Assignees

Comments

@bourgesl
Copy link
Owner

MarlinFX provides nonAA Marlin renderers that can be backported into Marlin to replace native java2d renderers (C) that suffers from 2 problems:

  • missing clipping
  • slow sort algorithms for complex shapes (only insertion sort)

Goal: replace java2d native renderer ie remove this C code in favor to Marlin !

@bourgesl bourgesl self-assigned this May 11, 2019
@bourgesl
Copy link
Owner Author

I should investigate when marlin renderer is used to compute shape masks for non-AA cases, like dashed lines or having miter or round strokes ?
This could speed up these cases as only 1 y scanline will be computed knstead of 8 scanlines ...

@bourgesl bourgesl added the bug label Jun 11, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: Todo
Development

No branches or pull requests

1 participant