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Initial2D.vcxproj.filters
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Initial2D.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="scripts">
<UniqueIdentifier>{90719b4c-bbca-4201-a13c-b61f7ad8125a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Tile.cpp" />
<ClCompile Include="src\App.cpp" />
<ClCompile Include="src\Encrypt.cpp" />
<ClCompile Include="src\ExperimentalFont.cpp" />
<ClCompile Include="src\File.cpp" />
<ClCompile Include="src\Font.cpp" />
<ClCompile Include="src\GameObject.cpp" />
<ClCompile Include="src\GameState.cpp" />
<ClCompile Include="src\GameStateMachine.cpp" />
<ClCompile Include="src\Input.cpp" />
<ClCompile Include="src\lua_audio.cpp" />
<ClCompile Include="src\lua_font.cpp" />
<ClCompile Include="src\lua_input.cpp" />
<ClCompile Include="src\lua_prot.cpp" />
<ClCompile Include="src\lua_sprite.cpp" />
<ClCompile Include="src\lua_tbl.cpp" />
<ClCompile Include="src\lua_texture.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\MapState.cpp" />
<ClCompile Include="src\Matrix.cpp" />
<ClCompile Include="src\MenuState.cpp" />
<ClCompile Include="src\Process.cpp" />
<ClCompile Include="src\Renderer.cpp" />
<ClCompile Include="src\SoundManager.cpp" />
<ClCompile Include="src\Sprite.cpp" />
<ClCompile Include="src\sqlite3.c" />
<ClCompile Include="src\StringUtils.cpp" />
<ClCompile Include="src\TextureManager.cpp" />
<ClCompile Include="src\Thread.cpp" />
<ClCompile Include="src\Tilemap.cpp" />
<ClCompile Include="src\Utility.cpp" />
<ClCompile Include="src\win32Main.cpp" />
<ClCompile Include="src\Window.cpp" />
<ClCompile Include="src\FMODSoundManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Tile.h" />
<ClInclude Include="src\App.h" />
<ClInclude Include="src\Constants.h" />
<ClInclude Include="src\Encrypt.h" />
<ClInclude Include="src\ExperimentalFont.h" />
<ClInclude Include="src\File.h" />
<ClInclude Include="src\Font.h" />
<ClInclude Include="src\GameObject.h" />
<ClInclude Include="src\GameState.h" />
<ClInclude Include="src\GameStateMachine.h" />
<ClInclude Include="src\Input.h" />
<ClInclude Include="src\lua_audio.h" />
<ClInclude Include="src\lua_font.h" />
<ClInclude Include="src\lua_input.h" />
<ClInclude Include="src\lua_prot.h" />
<ClInclude Include="src\lua_sprite.h" />
<ClInclude Include="src\lua_tbl.h" />
<ClInclude Include="src\lua_texture.h" />
<ClInclude Include="src\MapState.h" />
<ClInclude Include="src\Matrix.h" />
<ClInclude Include="src\MenuState.h" />
<ClInclude Include="src\NonCopyable.h" />
<ClInclude Include="src\Point.h" />
<ClInclude Include="src\Process.h" />
<ClInclude Include="src\Rectangle.h" />
<ClInclude Include="src\Renderer.h" />
<ClInclude Include="src\SoundManager.h" />
<ClInclude Include="src\Sprite.h" />
<ClInclude Include="src\sqlite3.h" />
<ClInclude Include="src\StringUtils.h" />
<ClInclude Include="src\TextureManager.h" />
<ClInclude Include="src\Thread.h" />
<ClInclude Include="src\Tilemap.h" />
<ClInclude Include="src\Utility.h" />
<ClInclude Include="src\Vector2D.h" />
<ClInclude Include="src\Window.h" />
<ClInclude Include="src\FMODSoundManager.h" />
</ItemGroup>
<ItemGroup>
<None Include="scripts\image.lua">
<Filter>scripts</Filter>
</None>
<None Include="scripts\main.lua">
<Filter>scripts</Filter>
</None>
<None Include="scripts\Font.lua">
<Filter>scripts</Filter>
</None>
<None Include="README.md" />
<None Include="packages.config" />
<None Include="scripts\tilemap.lua">
<Filter>scripts</Filter>
</None>
<None Include="EditorQt\.gitignore" />
<None Include=".gitattributes" />
</ItemGroup>
</Project>