Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Represent game object state via Matrix4 #222

Open
bitbrain opened this issue May 9, 2020 · 0 comments
Open

Represent game object state via Matrix4 #222

bitbrain opened this issue May 9, 2020 · 0 comments

Comments

@bitbrain
Copy link
Owner

bitbrain commented May 9, 2020

Motivation

Currently, game objects are 2D only and are not very useful for 3D operations. Instead of having several internal vectors for rotation, position etc., represent state via Matrix4

@bitbrain bitbrain added this to Icebox in Core via automation May 9, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Core
  
Icebox
Development

No branches or pull requests

1 participant