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box2d has a limitation of 8 vertices per polygon. As a result, we should introduce triangle stripping and create multiple fixtures per body, as shown in this repository.
The text was updated successfully, but these errors were encountered:
This is a follow-up to #130
box2d has a limitation of 8 vertices per polygon. As a result, we should introduce triangle stripping and create multiple fixtures per body, as shown in this repository.
The text was updated successfully, but these errors were encountered: