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itsmeagainlamo opened this issue
May 9, 2024
· 0 comments
Labels
A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong
I have made a chunk that has cubes that use "global lattice voxels"
The problem
The ordering is wrong or some weird bug that I can't understand probably how the normals are implied. sometimes the texture Image is transparent and some time is not.
Here I changed the normals to be wrong to see the difference
weird.stuff.-.Trim.mp4
when done "currently" (all normals looking up) (it should be seen from both sides )
Nations.2024.05.09.-.15.52.33.06.mp4
Additional information
Some normals are not current for viewing easily when I create StandardMaterial I use the double-sided to be true and cull_mode to None which enables rendering both ways
let material = StandardMaterial{
base_color_texture : Some(image),
double_sided: true,
cull_mode: None,
alpha_mode: AlphaMode::Blend,
..default()
};
The text was updated successfully, but these errors were encountered:
A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong
Bevy version
0.13.1
General information
AdapterInfo { name: "NVIDIA GeForce GTX 1070 Ti", vendor: 4318, device: 7042, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "536.23", backend: Vulkan }
What I try to achieve
I have made a chunk that has cubes that use "global lattice voxels"
The problem
The ordering is wrong or some weird bug that I can't understand probably how the normals are implied. sometimes the texture Image is transparent and some time is not.
Here I changed the normals to be wrong to see the difference
weird.stuff.-.Trim.mp4
when done "currently" (all normals looking up) (it should be seen from both sides )
Nations.2024.05.09.-.15.52.33.06.mp4
Additional information
Some normals are not current for viewing easily when I create StandardMaterial I use the double-sided to be true and cull_mode to None which enables rendering both ways
The text was updated successfully, but these errors were encountered: