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itsmeagainlamo opened this issue
May 9, 2024
· 0 comments
Labels
A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong
the problem is not a precise copy of the texture Image.
I have made Mesh and Image for building PbrBundle.
When rendering it, it seems weird because some "line" appears.
It is caused because it copies from the image "unrelated" part (just a bit above) part too
It is a big problem when the mesh has transparent parts.
Suggestion
I think it can be "fixed" by implementing 3D Images for standard material or having some index like UV but it should have a hole number that matches the width of the image and height.
The text was updated successfully, but these errors were encountered:
A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong
Bevy version
---0.13.2---
Genral information
AdapterInfo { name: "NVIDIA GeForce GTX 1070 Ti", vendor: 4318, device: 7042, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "536.23", backend: Vulkan }
The problem
the problem is not a precise copy of the texture Image.
I have made Mesh and Image for building PbrBundle.
When rendering it, it seems weird because some "line" appears.
It is caused because it copies from the image "unrelated" part (just a bit above) part too
It is a big problem when the mesh has transparent parts.
Suggestion
I think it can be "fixed" by implementing 3D Images for standard material or having some index like UV but it should have a hole number that matches the width of the image and height.
The text was updated successfully, but these errors were encountered: