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Checking currentMoveSpeed does work but not for everything. It does not help detecting when moving backwards. Or moving sideways.
The text was updated successfully, but these errors were encountered:
Do you mean the gameObject's resultant moving direction in this frame? If so, there's _velocity that would provide this information.
_velocity
Or do you need something else?
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Checking currentMoveSpeed does work but not for everything. It does not help detecting when moving backwards. Or moving sideways.
The text was updated successfully, but these errors were encountered: