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Stacked Animation Tags get somehow toggled to always play the wrong one by default
I have two tags stacked on the same frame range. One is playing forwards (WalkF) and one in reverse (WalkR) This is for the sake of auto-generating unity .anims through an importer.
I've hit something by accident, and now every time I'm in any section that has stacked tags, it plays the reverse ones by default instead of the forwards ones. I have no idea what undoes whatever has happened. This problem persists across all projects in every section that has stacked tags for reverse anims and quitting and restarting Aseprite does not revert this behavior.
I manually changed the order of the tags to fix this last time, but at some point something unknown undid this behavior and I had to manually re-change all the stacked tags back to original. Originally I thought that accidentally trackpad zooming the timeline caused this as I think I did that both times, but I can't reproduce this as true. I hit something by accident is all I know.
I've looked through every hotkey in the binds and cannot find anything that even sounds like this and am starting to wonder if it's a bug since no one's ever heard of this problem or how to fix it.
Focus Tag technically is a workaround, but I have a lot of tags (4 stacks tall worth) and this is not really a viable solution as I need to see all of them all the time.
This is incredibly frustrating and no one on the entire internet seems to have this problem or know how to fix it.
Suggested Feature
While I don't know what causes or fixes this, some way to easily choose a tag to default play in the presence of other tags in the same range would be really nice.
Aseprite and System version
Aseprite version: 1.2.27 (installer)
System: macOS Catalina 10.15.7
The text was updated successfully, but these errors were encountered:
Stacked Animation Tags get somehow toggled to always play the wrong one by default
I have two tags stacked on the same frame range. One is playing forwards (WalkF) and one in reverse (WalkR) This is for the sake of auto-generating unity .anims through an importer.
I've hit something by accident, and now every time I'm in any section that has stacked tags, it plays the reverse ones by default instead of the forwards ones. I have no idea what undoes whatever has happened. This problem persists across all projects in every section that has stacked tags for reverse anims and quitting and restarting Aseprite does not revert this behavior.
I manually changed the order of the tags to fix this last time, but at some point something unknown undid this behavior and I had to manually re-change all the stacked tags back to original. Originally I thought that accidentally trackpad zooming the timeline caused this as I think I did that both times, but I can't reproduce this as true. I hit something by accident is all I know.
I've looked through every hotkey in the binds and cannot find anything that even sounds like this and am starting to wonder if it's a bug since no one's ever heard of this problem or how to fix it.
Focus Tag technically is a workaround, but I have a lot of tags (4 stacks tall worth) and this is not really a viable solution as I need to see all of them all the time.
This is incredibly frustrating and no one on the entire internet seems to have this problem or know how to fix it.
Suggested Feature
While I don't know what causes or fixes this, some way to easily choose a tag to default play in the presence of other tags in the same range would be really nice.
Aseprite and System version
The text was updated successfully, but these errors were encountered: