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Enhancement: Decreasing ranges #13
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I agree that it would be nice, but min < max assumption is all over the place... It can probably be done but I'm not sure it's worth the amount of work and testing right now... |
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Often it's useful to have ranges that decrease, with the highest value on the left and the lowest on the right, currently this isn't possible with the OS X client.
My use case: controlling a pixelation shader where a high value (lots of pixels) has low visual effect, but a low value (few pixels) has a high visual effect.
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