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sprites
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sprites
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\ sprite background for graphics display
\ make some room for the sprite
1024 1024 2 * * constant areasize
variable sprites
create sprname z," offscn" 0 , align
create sprptr 8 allot
create sprw 1536 ,
create sprh 1024 ,
create sprx 800 ,
create spry 600 ,
create sprdir 0 ,
create sprsav 64 allot
sprsav 64 erase
code toSprite
adr r8, sprdir
ldr r0, [ r8 ]
orr s r0, r0, r0,
next ne
mov r0, # 1
str r0, [ r8 ]
mov r0, # 60
add r0, r0, # 256
adr r8, sprites
ldr r1, [ r8 ]
adr r2, sprname
mov r3, # 0
swi " OS_SpriteOp"
adr r8, sprsav
str r0 [ r8, # 4 ]!
str r1 [ r8, # 4 ]!
str r2 [ r8, # 4 ]!
str r3 [ r8, # 4 ]!
next c;
code toScreen
adr r8, sprdir
ldr r0, [ r8 ]
orr s r0, r0, r0,
next eq
mov r0, # 0
str r0, [ r8 ]
adr r8, sprsav
ldr r0 [ r8, # 4 ]!
ldr r1 [ r8, # 4 ]!
ldr r2 [ r8, # 4 ]!
ldr r3 [ r8, # 4 ]!
swi " OS_SpriteOp"
next c;
: sprites@
sprites @ ;
code InitSpriteArea
mov r1, tos
ldmfd sp !, { tos }
mov r0, # 9
add r0, r0, # 256
swi " OS_SpriteOp"
next c;
\ FROM SCREEN
code MakeSprite
stmfd sp !, { tos }
mov r0, # 16
add r0, r0, # 256
adr r8, sprites
ldr r1, [ r8 ]
adr r2, sprname
mov r3, # 0
mov r4, # 0
mov r5, # 0
adr r8, sprw
ldr r6, [ r8 ]
adr r8, sprh
ldr r7, [ r8
mov r8, # 0
swi " OS_SpriteOp"
mov tos, r2
next c;
code plotSprite ( x y -- )
mov r0, # 34
add r0, r0, # 256
adr r8, sprites
ldr r1, [ r8 ]
adr r2, sprname
mov r4, tos
ldmfd sp !, { r3, tos }
mov r5, # 0
swi " OS_SpriteOp"
next c;
\ at x y do t
code os_plot_xy ( x y t -- )
mov r0, tos
ldmfd sp !, { r3, r4, tos }
mov r1, r4
mov r2, r3
swi " OS_Plot"
next c;
\ line from x y to x1 y1
code line ( x y x1 y1 -- )
mov r3, tos
ldmfd sp !, { r4, r5, r6, tos }
mov r0, # 4
mov r1, r4
mov r2, r3
swi " OS_Plot"
mov r1, r6
mov r2, r5
mov r0, # 5
swi " OS_Plot"
next c;
code circle ( x y x1 y1 -- )
mov r3, tos
ldmfd sp !, { r4, r5, r6, tos }
mov r0, # 4
mov r1, r4
mov r2, r3
swi " OS_Plot"
mov r1, r6
mov r2, r5
mov r0, # 149
swi " OS_Plot"
next c;
code fillcircle ( x y x1 y1 -- )
mov r3, tos
ldmfd sp !, { r4, r5, r6, tos }
mov r0, # 4
mov r1, r4
mov r2, r3
swi " OS_Plot"
mov r1, r6
mov r2, r5
mov r0, # 157
swi " OS_Plot"
next c;
code fillrect ( x y x1 y1 -- )
mov r1, tos
ldmfd sp !, { tos }
mov r2, tos
mov r0, # 4
swi " OS_Plot"
ldmfd sp !, { tos }
mov r1, tos
ldmfd sp !, { tos }
mov r2, tos
mov r0, # 101
swi " OS_Plot"
ldmfd sp !, { tos }
next c;
: clr 12 OS_WriteC ;
: clg 16 OS_WriteC ;
\ RISC OS colour
\ %00ggbbrr white= %00111111 = 63 black = 0
: gcol 18 OS_WriteC 0 OS_WriteC OS_WriteC ;
: colour 17 OS_WriteC OS_WriteC ;
: bcolour 17 OS_WriteC 128 + OS_WriteC ;
: bcol 18 OS_WriteC 0 OS_WriteC 128 + OS_WriteC ;
variable origin 29 c, 0 w, 0 w, align
code setorigin
adr r0, origin
mov r1, # 5
swi " OS_WriteN"
next c;
\ normal behaviour in the FORTH window is ToSprite
\ outside of the FORTH window ToSprite has to be selected.
0 value initSprites?
: initSprites
initSprites? 0= if
areasize malloc sprites !
sprites@ areasize erase
areasize sprites@ !
0 sprites@ 4+ !
16 sprites@ 8+ !
16 sprites@ 12 + !
sprites@ InitSpriteArea
MakeSprite sprptr !
then
1 to InitSprites?
;