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Hololens input #79
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Hi @njss, good question! Hover UI Kit does not currently have an Input Module specifically for HoloLens, but, you should still be able to get started via the "Follow" Input Module:
I have not worked directly with the HoloLens yet, so I'm not completely familiar with its hand-input capabilities. Does the HoloLens API provide any positional information about your hands/fingers? If so, you could use the "Follow" input module to map those hand/finger transforms to other Hover UI Kit cursors (like "LeftIndex" or "RightThumb"). Or, to ask in a different way: how do you plan to interact with Hover UI Kit items via the HoloLens? Would you reach out to touch them, or look/gaze at them, or something else? |
Is there a Hololens input implementation?
How hard it would be?
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