Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Another "a valid android sdk path is required in editor settings", no valid Android SDK Path, same as #59 and #68 #82

Open
oneseedfruit opened this issue May 23, 2022 · 4 comments
Labels
bug Something isn't working

Comments

@oneseedfruit
Copy link

oneseedfruit commented May 23, 2022

Using image barichello/godot-ci:3.4.4 (with GitHub), basically the same issue as #59 and #68. To get it to see the Android SDK path in /usr/lib/android-sdk, I had to run in the steps:

sed 's|export/android/android_sdk_path = ".*"|export/android/android_sdk_path = "'/usr/lib/android-sdk'"|g' -i /root/.config/godot/editor_settings-3.tres
mkdir -v -p ~/.config/godot
cp -v /root/.config/godot/editor_settings-3.tres ~/.config/godot/

Before doing this, it wouldn't detect the Android SDK path at all, but after these lines are added it worked perfectly.

@Calinou Calinou added the bug Something isn't working label May 24, 2022
@DasOhmoff
Copy link

DasOhmoff commented Jun 4, 2022

I have this very same issue, but with godot-ci:mono. But I don't have the path /usr/lib/android-sdk, it does not exist when I set up the container. How do I fix this?

@DasOhmoff
Copy link

DasOhmoff commented Jun 4, 2022

I just realized #50 says that it is not possible to export mono android build. It would be great to have that

@blkc
Copy link

blkc commented Mar 25, 2024

For godot 4 is it editor_settings-4.tres? I am having some difficulty on the CI to have godot recognize the sdk path. I guess my question isn't specifically for this repo but godot as a whole.

@Calinou
Copy link
Collaborator

Calinou commented Mar 26, 2024

For godot 4 is it editor_settings-4.tres?

Yes, the number in the file path corresponds to the Godot major version number.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

4 participants