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room5.asc
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room5.asc
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// room script file
function room_LeaveLeft()
{
doLeaveLeft();
}
function room_LeaveRight()
{
doLeaveRight();
}
function room_LeaveTop()
{
}
function room_RepExec()
{
dealWithEnemy2(cEnemy2_4);
dealWithEnemy2(cEnemy2_5);
dealWithEnemy3(cEnemy3_2);
checkBonePileRepExe();
}
function room_AfterFadeIn()
{
init_enemy2(cEnemy2_4);
init_enemy2(cEnemy2_5);
init_enemy3(cEnemy3_2);
FakeScreen.Enable();
CustomTransition_FadeIn(0.4, eNoBlockTween);
SaveGameSlot(2, "autosave");
}
function room_Leave()
{
FakeScreen.Disable();
}
function room_Load()
{
gTopGui.Visible = true;
if(System.OperatingSystem == eOSAndroid || System.OperatingSystem == eOSiOS || System.OperatingSystem == eOSPSP || System.OperatingSystem == eOSLinux){
gBottomGui.Visible = true;
}
cBonePile.ChangeRoom(5, 21, 285);
}