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citygml-tiler: z-axis offset not working #143
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I was able to set everything to ground level and a bit of shifting with: Edit: I removed about a thir of the buildings and needed to correct the z-offset to be -5 |
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I want to convert citygml with the pipline:
citygml(lod2)->3dcitydb(pg)->citygml-tiler(building).
which works with two exceptions: The resulting buildings are sometimes well above the official terrian
compared to the official tiles everything is about the hight of one to two floors to high! See image:
The second problem is , that I did want the buildings on ground level, but in a zero altitude.
I the citygml-tiler has an
--offset
-parameter, but that is not decribed very well. As the current eleveations are much to high.I tired to set the parameter to ground: which results in the error, that this not of tipe u32. Which is probaly the next problem.
I did set it to -200 (moved it west and perhaps a bid south? and 200 (moved it east and a bit north, perhaps? Therefore I tried
--offset 0 --offset 0 --offset -5
as it where a list.But that still did move everything to the west.
So please can you specify:
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