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My map voxelstorm11 has incomplete navmeshes for small classes #2926
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Is this an artifact of the stair size? is this something that happens in all maps with stairs? |
I have no idea about the exact cause. But I am convinced it is not the stair size. Something similar happens at some maps with considerable vertical extent, like map-cube. In situations like this, we can simply use the level4 navmesh for all classes. This is not optimal, but not too bad either: one simply copies the file Notice how we moved the responsibility for this from the mapper to the server. |
In
Multiplying this by 4 seems to solve these problems. What is the proper value? |
For example, do
Strangely, reducing the
cellSizeFactor
invoxelstorm11.navcfg
can give complete navmeshes. But the tiles are so small that the search is far too slow at bot runtime.The map is here: https://users.unvanquished.net/~sweet/pkg/map-voxelstorm11_1.dpk
Notice that the map is big, but not very huge.
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