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Duplicate console messages when using pause #2890
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IIRC there is a bug that affects a certain type of admin prints when used in a local game. The message is printed once to the server console, and once for each client, or something like that, so the host gets it twice. |
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Using
/pause
will produce 2 "pause: console paused/unpaused the game" messages in the console.The text was updated successfully, but these errors were encountered: