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Auto Rotate script always starts rotation from 0 #30

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ciro-unity opened this issue Feb 1, 2019 · 0 comments
Open

Auto Rotate script always starts rotation from 0 #30

ciro-unity opened this issue Feb 1, 2019 · 0 comments
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@ciro-unity
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Auto Rotate script always starts Z rotation from 0, so if an object is rotated somehow differently it will restart from 0 when the game is launched.

Needs to be starting from the current rotation.

@ciro-unity ciro-unity self-assigned this Feb 1, 2019
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