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Sampler or Player? #1182
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Pretty sure you can connect player to an envelope as well. It’s not built in like sampler so it’s an connnected note |
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I've basically went through hell and back trying to figure out my issue here, I started with a Sampler connected to a Channel, controlling it via Sequence, animating via Draw (I've used divs, canvas and now svg since I thought this was a graphics issue). The entire time I've used this sampler set up, it works to an extent but fails when a lot of sounds are loaded and sequenced (30-40 sounds for a drum machine).
If I use a Sampler I have access to triggerAttack but if I use a Player I do not? The main issue is that if I load 30-40 Samplers I experience drops/lags/stuttering but If I do the exact same thing with a Player it's so much faster, it doesn't even seem to lag with very high BPM.
What makes a Sampler so much different than a Player when loading so many sounds? Is it possible to use a Sampler but each sound is considered its own track/pattern/fx?
I would greatly appreciate a push in the right direction...
This is what I've got:
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