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Set worldmap music through script not preserved after exiting level #2932

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Chiquinho7788 opened this issue May 5, 2024 · 3 comments · Fixed by #2965
Closed

Set worldmap music through script not preserved after exiting level #2932

Chiquinho7788 opened this issue May 5, 2024 · 3 comments · Fixed by #2965
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@Chiquinho7788
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SuperTux-v0.6.3-1210:

In Worldmap, when the tux goes through a route that changes the music, when entering a phase and exiting the music returns to the first one, not the music you put in the script!!

@Vankata453 Vankata453 changed the title Music error on the world map Set worldmap music through script not preserved after exiting level May 5, 2024
@tobbi tobbi self-assigned this Jun 2, 2024
@tobbi
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tobbi commented Jun 2, 2024

I like trains.

tobbi added a commit that referenced this issue Jun 2, 2024
tobbi added a commit that referenced this issue Jun 2, 2024
@Chiquinho7788
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Do You realised the problem I posted?

@tobbi
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tobbi commented Jun 3, 2024

Yes, I created a fix for the issue?

MatusGuy pushed a commit that referenced this issue Jun 6, 2024
This saves the current worldmap music in the worldmap state and should make sure that music changed using scripts gets loaded properly.

Fixes #2932
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3 participants