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Last sprite action persists when switching worlds using world select #2814
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Can reproduce in dev builds. It's always glitching up boats badly. I think i know how to fix it, but only partially, since the boats would still glitch out. Any ideas? |
I think it is a medium Bug. |
What would your idea be? |
Just force Tux back to his original sprite, I suppose is the easiest solution. |
The problem is that "sprite change" is a tile that tux needs to hit in order to change. So when you switch the world, it'll keep the last one because it hasn't hit a trigger yet. Any idea what could be done? |
I was thinking, perhaps we could remember which sprite Tux has for every sector and switch to it respectively. |
I don't know how that would work. Assuming that a worldmap sector has never been visited before. |
In that case, it should just use the default Tux worldmap sprite. |
Watch the video to reproduce. Tux is swimming on normal ground.
ST-Error-Sprites.mp4
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