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Hi, I noticed recently in a screenshot on the Minetest forums that the advtrains track texture has a shiny metal finish all over the rails in this texture pack. Please note that I have to be pedantic here: A track is made of two rails fixed between many sleepers - some people can get confused between rails individually and track as a whole.
Default advtrains textures have a rusted sides and base to each rail, and a dark wooden finish on the sleepers. I think you have made good textures for the top of the rail and the sleepers, however not so much the sides of the rails. If you look at just about any photograph of railway track you will notice that the tops vary in shininess depending on how recently and heavily the track has been used, as the metal slowly grinds away under the wheels of trains that pass over it. But the sides and base of the rail are always rusted, even in photographs of freshly laid track or tracklaying operations. I think that each rail doesn't have a shiny finish as it comes out of the foundry, and then slowly turns from a very dark grey but new steel colour to a rusted, brighter orange So in order to be realistic as in part of Photorealism, I would suggest you please change the sides of the track texture to have a dark rusted looking finish. Even having the track look brand new is not necessarily realistic. I think it would be nicer to try to represent track that looks kind of new rather than worn out, but not fresh out of the factory either.
Only somewhat related: The SharpNet texture also does not work perfectly with the Y and 3-way turnouts and diamond crossings, but that is probably a fault of the UV maps on those models, which were made by me with the default textures where there is simply a flat colour to the tops of the rails. Sorry :\ With the length of the track being sometimes quite a bit longer than the available texture size, it would need to be tileable from top to bottom as well.
The text was updated successfully, but these errors were encountered:
Hi, I noticed recently in a screenshot on the Minetest forums that the advtrains track texture has a shiny metal finish all over the rails in this texture pack. Please note that I have to be pedantic here: A track is made of two rails fixed between many sleepers - some people can get confused between rails individually and track as a whole.
Default advtrains textures have a rusted sides and base to each rail, and a dark wooden finish on the sleepers. I think you have made good textures for the top of the rail and the sleepers, however not so much the sides of the rails. If you look at just about any photograph of railway track you will notice that the tops vary in shininess depending on how recently and heavily the track has been used, as the metal slowly grinds away under the wheels of trains that pass over it. But the sides and base of the rail are always rusted, even in photographs of freshly laid track or tracklaying operations. I think that each rail doesn't have a shiny finish as it comes out of the foundry, and then slowly turns from a very dark grey but new steel colour to a rusted, brighter orange So in order to be realistic as in part of Photorealism, I would suggest you please change the sides of the track texture to have a dark rusted looking finish. Even having the track look brand new is not necessarily realistic. I think it would be nicer to try to represent track that looks kind of new rather than worn out, but not fresh out of the factory either.
Only somewhat related: The SharpNet texture also does not work perfectly with the Y and 3-way turnouts and diamond crossings, but that is probably a fault of the UV maps on those models, which were made by me with the default textures where there is simply a flat colour to the tops of the rails. Sorry :\ With the length of the track being sometimes quite a bit longer than the available texture size, it would need to be tileable from top to bottom as well.
The text was updated successfully, but these errors were encountered: