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Editor crashes after loading GDNative #46
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Looks like creating
But this solution does not fix weird logs. Should I create new issue for that? |
even the binding generator dies at some error. Its the previous issue to this one. So yeah, i think its broken.. I could fix it, but i don't have much free time. |
I started a new godot-go project here (https://github.com/godot-go/godot-go) because this project has gone dormant. my project properly integrates into the editor. custom nativescript properties will register and can be modified on the editor panel. |
Description
I've used example from https://github.com/ShadowApex/godot-go/tree/master/examples/gdnative/SimpleDemo but this seems to not work.
Ouput from console when running game looks like:
I suppose, last two lines are from main.go.
gdnative.Log.Println("Creating new SimpleClass...")
andgdnative.Log.Println("Destroying SimpleClass with ID:", userData, "...")
. If I changegdnative.Log.Println
togdnative.Log.Warning
this logs seems to be working but editor still crashes.Details
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