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RFC: Engine architectural layout. #10
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help wanted
Extra attention is needed
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What about rewriting it in rust? |
Just as soon as I see LumixEngine rewritten in Swift |
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I'm not very happy with the approach the original Godot engine took to tooling/testing/executables:
Namely that all functionality is embedded in a single file, for example:
I think we can do better, the question is - what approach should we take?
Low level
#define
s that modify the layouts of various classes, thus preventing any form of binary re-use). The game/editor/server executables would depend on a set of DLLs.Thoughts?
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