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Keyword 'remotesync' in combination with variables break gdformat #209
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I think there was something similar reported before - can you check if your game stops working if you remove |
If i remove the keyword i can't change the variable with the rset mechanism anymore. |
Ok, thanks for info - it looks like indeed gdtoolkit lacks support of |
I'm good, I'll try to implement that in the upcoming weeks. |
Problem Description
I am currently using Godot==3.5 and gdtoolkit==3.5.0.
I have in my code variables that are marked with networking keywords.
For example:
remotesync var foo: int
or
remote var bar: int
The usage of networking keywords with variables currently break gdformat. Here is an example error message
Sadly i was not able to find documentation about GDScript and how to use networking keywords with variables. As my code works as expected, i guess the keyword is allowed to be used.
Expected behaviour
Formatter allows the use of networking variables together with variables.
Thanks in advance and thanks for these useful tools!
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