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make does not build SFML with gcc (Mac) #1229
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No idea, but since those are Objective C, you might be missing the Objective C compiler for GCC? Or some environment variable? |
This is not something that will be officially supported by SFML -- the rational being that you'll end up with more issues when shipping your program. Don't fight the system (too much). |
I updated the OS to macOS Sierra 10.12.4. Everything went smooth when I installed latest Xcode and g++/clang++ of it. Stable as Windows, thanks for amazing stability. |
Why would this not officially be supported? You're making an assumption that people will want to package what they build with SFML. What if it's a dependency for something else? Personally, I build everything on macOS using gcc/g++, and I know lots of people (especially coming from linux) do the same. For the record, I don't have any issues using gcc/g++ on macOS, even when packaging things (I package just like I do on Linux) Just wanted to voice my opinion that it shouldn't be dismissed |
It's pretty cool that I can use my "single" Code::Blocks project file for all three platforms. |
@JonnyPtn Unless you installed a custom GCC, the one you have from Xcode is just a simlink to Clang. Apple chose to switch to a different "official" compiler a while back, probably to implement some custom features. If using GCC actually works, then fine. But I'd rather spend my time on other matter if that's not the case; "patching" SFML to support GCC or any other compiler is not really interesting. If you notice something broken with GCC and have some time to fix it, then we can discuss it, but unless someone from the SFML community decides to pitch in no effort will put into that. ;-) |
I know apple use clang as a default compiler, I choose to use gcc because it makes my life a little easier when porting (as OP and many others do too). You may spend your time however you like, and I never expected you to patch SFML to support specific compilers, I just feel this was closed prematurely, especially when @MarioLiebisch was trying to help and was waiting on a response. Do you close every request from a linux user who isn't using the official distro/compiler? While we're on the subject, where is the official list of officially supported compilers/operating systems? |
The issue being closed doesn't mean we cannot discuss about it. But if you want to discuss it, please follow our contribution guideline -- it helps a lot to know at which stage of discussion we are. The first step is always to discuss new bugs & feature requests on the forum.
Check out the tutorial, the requirements are detailed there. |
I agree, guidelines weren't followed here. That wasn't how you initially responded to the issue though.
I may be blind, but where?
I know, but it does mean when I'm looking for issues I can help with, I don't see it without poring through all the closed issues |
https://www.sfml-dev.org/tutorials/2.4/start-osx.php:
Is there something broken? From the above discussion it seems that the current solution works. If you have concrete issues we can discuss that provided you/someone want to provide a fix, but if it works I see no reason to keep the matter open. ;-) |
This same issue tripped me up earlier today. From reading this thread, it appears that SFML doesn't support building with GCC on macOS. If this is indeed still the case, I think the CMake build instructions at https://www.sfml-dev.org/tutorials/2.5/compile-with-cmake.php could be improved a bit by mentioning this explicitly. The only part of the docs that suggests that native compilers should always be used is in a section which covers cmake-gui (not applicable on macOS so I overlooked it):
I think either adding something to that tutorial page, or providing a complete list of OSes/compilers on which SFML is known to compile successfully (such as the list of those that build successfully in CI) could be an improvement. RationaleI've got a project on the go for which SFML may be a dependency. I test my projects on different compiler/OS combinations as an aid to portability (as is done by some other projects) so it's useful for me to know if a particular compiler on a particular platform is not supported. InvestigationTo determine if it wasn't just an issue with my machine, I added GCC to SFML's CI config in my fork. First off, it seemed the issue is caused by a flag being passed to GCC that only Clang understands (Github Actions build log: https://github.com/saxbophone/SFML/runs/1846062894?check_suite_focus=true), but once this was removed, it's clear that there's a much bigger amount of work that may need to be done to get SFML building on GCC/mac (Github Actions build log: https://github.com/saxbophone/SFML/runs/1846095210?check_suite_focus=true). |
Duplicates #2790 |
I successfully build my game in Windows and Linux with the latest SFML on GitHub. I installed gcc 4.9 from homebrew, to my Macbook Air with OS X Lion 10.7.5. I set everything up and ran cmake-gui, set the C, C++ and Fortran compilers to the gcc 4.9 ones. Configure -> Generate, all good.
Then I call "make", it runs normally just like in Windows or Linux, but then around 50% it fails with an error. And when I googled it, actually there was someone else who tried to do exactly the same thing in 2012.
https://en.sfml-dev.org/forums/index.php?topic=9761.0
It complains in all those NS... files. I really want to use the same Code::Blocks project I use for Windows & Linux, with gcc so please guide me on this.
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