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Bug: OpenGL-drawn points disappear after moving and CTRL+Z #68

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MysteryPancake opened this issue Oct 3, 2023 · 1 comment
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@MysteryPancake
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MysteryPancake commented Oct 3, 2023

When importing a point cloud from Colmap and using OpenGL point rendering, all the points disappear when the object is moved (transform, scale or rotate), then CTRL + Z is pressed.

This makes it difficult to align photoscans, for example by scaling and rotating, then realizing a mistake was made.

I'm on Windows with NVIDIA GeForce 3080 and Blender 3.6.

@MysteryPancake MysteryPancake changed the title Bug: OpenGL-drawn points disappear after rotation Bug: OpenGL-drawn points disappear after moving and CTRL+Z Oct 3, 2023
@SBCV
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SBCV commented Oct 5, 2023

Thank you for reporting this.
I'm not sure if it is possible to fix this - I guess that one has no control over the "CTRL + Z" from within the python API.
Currently, my spare time is a bit limited - maybe I find some time in November to look into this.

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