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Add: Add MoveExtJ to the possible movement types #50

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arjendeetman opened this issue Jun 10, 2020 · 1 comment
Open

Add: Add MoveExtJ to the possible movement types #50

arjendeetman opened this issue Jun 10, 2020 · 1 comment
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addition This needs to be added in discussion We are discussing it new feature Feature request not started Nobody started working on this yet

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@arjendeetman
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arjendeetman commented Jun 10, 2020

Can be implemetend after the integration of joint targets.

MoveExtJ examples codes:

CONST jointtarget j2 := [[9E9,9E9,9E9,9E9,9E9,9E9], [30,9E9,9E9,9E9,9E9,9E9]];
MoveExtJ j2, rot_ax_speed, z50;

Should set the rob joint values automatically to 9E9.

This an addition to the existing Movement component and baseclass.

@arjendeetman arjendeetman added new feature Feature request addition This needs to be added not started Nobody started working on this yet labels Jun 10, 2020
@arjendeetman arjendeetman added the in discussion We are discussing it label Dec 3, 2021
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Needs a major revision since this is used when an external axis is defined as a separate program task.

A mechanical unit interface is needed. A mechanical unit can be cast from a robot or external axis. Forward kinematics, inverse kinematics, RAPID generator, and Path generator need to be changed to a mechanical unit input instead of a robot input.

@arjendeetman arjendeetman added this to the V2 milestone May 7, 2022
@arjendeetman arjendeetman removed this from the V2 milestone Jan 22, 2023
@arjendeetman arjendeetman added this to the v2.2 - Multi Move milestone Mar 4, 2023
@arjendeetman arjendeetman removed this from the v2.x - Multi Move update milestone Aug 3, 2023
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