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Free Miss Fortune.lua
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Free Miss Fortune.lua
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local MF_Ver = "1.024"
--[[
.88b d88. d888888b .d8888. .d8888. d88888b .d88b. d8888b. d888888b db db d8b db d88888b
88'YbdP`88 `88' 88' YP 88' YP 88' .8P Y8. 88 `8D `~~88~~' 88 88 888o 88 88'
88 88 88 88 `8bo. `8bo. 88ooo 88 88 88oobY' 88 88 88 88V8o 88 88ooooo
88 88 88 88 `Y8b. `Y8b. 88~~~ 88 88 88`8b 88 88 88 88 V8o88 88~~~~~
88 88 88 .88. db 8D db 8D 88 `8b d8' 88 `88. 88 88b d88 88 V888 88.
YP YP YP Y888888P `8888Y' `8888Y' YP `Y88P' 88 YD YP ~Y8888P' VP V8P Y88888P
Script - Miss Fortune 1.02 by Roach
Dependency:
- Nothing
Changelog:
1.02
- Fixed Script not Drawing circles
- Fixed Ult Cancelling
- Fixed Casting E at Mouse Pos Bug
- Fixed Spamming Errors about 'block'
- Fixed Spamming Errors
- Fixed Target Type Error
- Fixed 'OnRecvPacket' Bug Spamming Errors
1.01
- Fixed spamming errors to Random Users
- Changed OnDraw Functionality
1.00
- Revamped the whole script
- Removed Farming Function as SAC / MMA handles that
- Improved Script's Performance
- Changed Menu
- Added Aim-Ult Hotkey
- Improved Combo
- Added a lot of features
0.08
- Improved Script Performance
- Fixed Spamming Errors
0.07
- Updated the Script after the Rework
- Improved Bouncing Q Maths (Thanks to Honda for the Input)
- Improved FPS Drops
- Fixed Ult Breaking
- Fixed Spamming Nil Errors
0.06
- Hopefully improved Bouncing Q
0.05
- Fixed Spamming Errors
0.04
- Fixed Bouncing Q Casting
0.03
- Improved Bouncing Q
- Improved Bouncing Q Logics
0.02
- Fixed Ult Breaking
0.01
- First Release
]]
if myHero.charName ~= "MissFortune" or not VIP_USER then return end
local MF_Autoupdate = true
local REQUIRED_LIBS = {
["VPrediction"] = "https://raw.githubusercontent.com/honda7/BoL/master/Common/VPrediction.lua"
}
local DOWNLOADING_LIBS, DOWNLOAD_COUNT = false, 0
function AfterDownload()
DOWNLOAD_COUNT = DOWNLOAD_COUNT - 1
if DOWNLOAD_COUNT == 0 then
DOWNLOADING_LIBS = false
print("<font color=\"#FF0000\"><b>Free Miss Fortune:</b></font> <font color=\"#FFFFFF\">Required libraries downloaded successfully, please reload (double F9).</font>")
end
end
for DOWNLOAD_LIB_NAME, DOWNLOAD_LIB_URL in pairs(REQUIRED_LIBS) do
if FileExist(LIB_PATH .. DOWNLOAD_LIB_NAME .. ".lua") then
require(DOWNLOAD_LIB_NAME)
else
DOWNLOADING_LIBS = true
DOWNLOAD_COUNT = DOWNLOAD_COUNT + 1
DownloadFile(DOWNLOAD_LIB_URL, LIB_PATH .. DOWNLOAD_LIB_NAME..".lua", AfterDownload)
end
end
if DOWNLOADING_LIBS then return end
local UPDATE_NAME = "Free Miss Fortune"
local UPDATE_HOST = "raw.github.com"
local UPDATE_PATH = "/RoachxD/BoL_Scripts/master/Free%20Miss%20Fortune.lua".."?rand="..math.random(1,10000)
local UPDATE_FILE_PATH = SCRIPT_PATH..GetCurrentEnv().FILE_NAME
local UPDATE_URL = "https://"..UPDATE_HOST..UPDATE_PATH
function AutoupdaterMsg(msg) print("<font color=\"#FF0000\">"..UPDATE_NAME..":</font> <font color=\"#FFFFFF\">"..msg..".</font>") end
if MF_Autoupdate then
local ServerData = GetWebResult(UPDATE_HOST, UPDATE_PATH)
if ServerData then
local ServerVersion = string.match(ServerData, "local MF_Ver = \"%d+.%d+\"")
ServerVersion = string.match(ServerVersion and ServerVersion or "", "%d+.%d+")
if ServerVersion then
ServerVersion = tonumber(ServerVersion)
if tonumber(MF_Ver) < ServerVersion then
AutoupdaterMsg("New version available"..ServerVersion)
AutoupdaterMsg("Updating, please don't press F9")
DownloadFile(UPDATE_URL, UPDATE_FILE_PATH, function () AutoupdaterMsg("Successfully updated. ("..MF_Ver.." => "..ServerVersion.."), press F9 twice to load the updated version.") end)
else
AutoupdaterMsg("You have got the latest version ("..ServerVersion..")")
end
end
else
AutoupdaterMsg("Error downloading version info")
end
end
local Config = nil
local VP = VPrediction()
local Spells = {
["Q"] = { key = _Q, speed = 1400, range = 650, bRange = 500, delay = 0.290, width = 0, ready = false },
["W"] = { key = _W, ready = false },
["E"] = { key = _E, speed = 500, range = 800, delay = 0.500, width = 300, ready = false },
["R"] = { key = _R, speed = 780, range = 1400, delay = 0.333, width = 100, ready = false, casting = false }
}
function OnLoad()
Menu()
Init()
HWID = Base64Encode(tostring(os.getenv("PROCESSOR_IDENTIFIER")..os.getenv("USERNAME")..os.getenv("COMPUTERNAME")..os.getenv("PROCESSOR_LEVEL")..os.getenv("PROCESSOR_REVISION")))
UpdateWeb(true, (string.gsub(UPDATE_NAME, "[^0-9A-Za-z]", "")), 5, HWID)
end
function OnUnload()
UpdateWeb(false, (string.gsub(UPDATE_NAME, "[^0-9A-Za-z]", "")), 5, HWID)
end
function Init()
TargetSelector = TargetSelector(TARGET_LESS_CAST_PRIORITY, 1400, DAMAGE_PHYSICAL)
TargetSelector.name = "Ranged Main"
Config:addTS(TargetSelector)
EnemyMinions = minionManager(MINION_ENEMY, Spells.R.range, myHero, MINION_SORT_MAXHEALTH_DEC)
initDone = true
end
function Menu()
Config = scriptConfig("Miss Fortune v"..MF_Ver, "MF")
Config:addSubMenu("Combo", "Combo")
Config.Combo:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.Combo:addParam("usebQ", "Use Bouncing Q", SCRIPT_PARAM_ONOFF, true)
Config.Combo:addParam("useW", "Use W", SCRIPT_PARAM_ONOFF, true)
Config.Combo:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, true)
Config.Combo:addParam("Enabled", "Combo!", SCRIPT_PARAM_ONKEYDOWN, false, 32)
Config:addSubMenu("Harass", "Harass")
Config.Harass:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.Harass:addParam("usebQ", "Use Bouncing Q", SCRIPT_PARAM_ONOFF, true)
Config.Harass:addParam("useW", "Use W", SCRIPT_PARAM_ONOFF, true)
Config.Harass:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, false)
Config.Harass:addParam("mManager", "Min. Mana Percent: ", SCRIPT_PARAM_SLICE, 0, 0, 100, 0)
Config.Harass:addParam("Enabled", "Harass!", SCRIPT_PARAM_ONKEYDOWN, false, GetKey('C'))
Config:addSubMenu("Ultimate", "Ultimate")
Config.Ultimate:addParam("minEnemies", "Enemies in Cone: ", SCRIPT_PARAM_LIST, 1, {"0 < Enemies", "1 < Enemies", "2 < Enemies", "3 < Enemies", "4 < Enemies"})
Config.Ultimate:addParam("Enabled", "Get best cone for Ult & Cast", SCRIPT_PARAM_ONKEYDOWN, false, GetKey('T'))
Config:addSubMenu("Killsteal", "Killsteal")
Config.Killsteal:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.Killsteal:addParam("usebQ", "Use Bouncing Q", SCRIPT_PARAM_ONOFF, true)
Config:addSubMenu("Draw", "Draw")
Config.Draw:addSubMenu("Range Indicators", "Range")
Config.Draw.Range:addParam("DrawQmin", "Draw Q Min Range", SCRIPT_PARAM_ONOFF, true)
Config.Draw.Range:addParam("DrawQmas", "Draw Q Min Range", SCRIPT_PARAM_ONOFF, true)
Config.Draw.Range:addParam("DrawE", "Draw E Range", SCRIPT_PARAM_ONOFF, true)
Config.Draw.Range:addParam("DrawR", "Draw R Range", SCRIPT_PARAM_ONOFF, true)
Config.Draw:addParam("lagFree", "Use Lag Free Circles", SCRIPT_PARAM_ONOFF, false)
Config:addSubMenu("Extras", "Extras")
Config.Extras:addParam("usePackets", "Use Packet Cast", SCRIPT_PARAM_ONOFF, false)
Config.Extras:addParam("eGapClosers", "Auto-E Gap Closers", SCRIPT_PARAM_ONOFF, true)
end
function GetCustomTarget()
TargetSelector:update()
if _G.MMA_Target and _G.MMA_Target.type == myHero.type then
return _G.MMA_Target
elseif _G.AutoCarry and _G.AutoCarry.Crosshair and _G.AutoCarry.Attack_Crosshair then
return _G.AutoCarry.Attack_Crosshair.target
elseif TargetSelector.target and not TargetSelector.target.dead and TargetSelector.target.type == myHero.type then
return TargetSelector.target
else
return nil
end
end
function OnTick()
if not initDone or Spells.R.casting then return end
Check()
if Config.Combo.Enabled then
Combo(Target)
end
if Config.Harass.Enabled then
Harass(Target)
end
if Config.Ultimate.Enabled then
CastR(Target)
end
if Config.Extras.eGapClosers then
CheckDashes()
end
KillSteal()
end
function Combo(unit)
if unit == nil then return end
for i, minion in pairs(EnemyMinions.objects) do
if minion ~= nil then
if GetQPriorities(minion, unit) and Config.Combo.usebQ then
CastbQ(unit)
elseif not GetQPriorities(minion, unit) and Config.Combo.useQ then
CastQ(unit)
end
end
end
if Config.Combo.useW then
CastW(unit)
end
if Config.Combo.useE then
CastE(unit)
end
end
function Harass(unit)
if unit == nil then return end
for i, minion in pairs(EnemyMinions.objects) do
if minion ~= nil then
if GetQPriorities(minion, unit) and Config.Harass.usebQ and not isLowMana(myHero, Config.Harass.mManager) then
CastbQ(unit)
elseif not GetQPriorities(minion, unit) and Config.Harass.useQ and not isLowMana(myHero, Config.Harass.mManager) then
CastQ(unit)
end
end
end
if Config.Harass.useW and not isLowMana(myHero, Config.Harass.mManager) then
CastW(unit)
end
if Config.Harass.useE and not isLowMana(myHero, Config.Harass.mManager) then
CastE(unit)
end
end
function CastQ(unit)
if unit == nil or not ValidTarget(unit, Spells.Q.range) or not Spells.Q.ready then return end
if Config.Extras.usePackets then
Packet("S_CAST", { spellId = Spells.Q.key, targetNetworkId = unit.networkID }):send()
else
CastSpell(Spells.Q.key, unit)
end
end
function CastbQ(unit)
if unit == nil or not ValidTarget(unit) or not Spells.Q.ready then return end
for i, minion in pairs(EnemyMinions.objects) do
Position, HitChance = VP:GetPredictedPos(unit, Spells.Q.delay, Spells.Q.speed, myHero, false)
if unit == nil or minion == nil or GetDistanceSqr(Position, minion) > Spells.Q.bRange * Spells.Q.bRange or not GetQPriorities(minion, unit) then return end
if Config.Extras.usePackets then
Packet("S_CAST", { spellId = Spells.Q.key, targetNetworkId = minion.networkID }):send()
else
CastSpell(Spells.Q.key, minion)
end
end
end
function CastW(unit)
if unit == nil or not ValidTarget(unit, myHero.range) or not Spells.W.ready then return end
CastSpell(Spells.W.key)
end
function CastE(unit)
if unit == nil or not ValidTarget(unit, Spells.E.range) or not Spells.E.ready then return end
local AOECastPosition, MainTargetHitChance, nTargets = VP:GetCircularAOECastPosition(Target, Spells.E.delay, Spells.E.width, Spells.E.range, Spells.E.speed, myHero)
if MainTargetHitChance < 2 and GetDistanceSqr(myHero, AOECastPosition) > Spells.E.range * Spells.E.range then return end
if Config.Extras.usePackets then
Packet("S_CAST", { spellId = Spells.E.key, toX = AOECastPosition.x, toY = AOECastPosition.z, fromX = AOECastPosition.x, fromy = AOECastPosition.z }):send()
else
CastSpell(Spells.E.key, AOECastPosition.x, AOECastPosition.z)
end
end
function CastR(unit)
if unit == nil or not ValidTarget(unit, Spells.R.range) or not Spells.R.ready then return end
local mainCastPosition, mainHitChance, maxHit = VP:GetConeAOECastPosition(unit, Spells.R.delay, 30, Spells.R.range, Spells.R.speed, myHero)
if mainHitChance < 2 or maxHit < Config.Ultimate.minEnemies then return end
if Config.Extras.usePackets then
Packet("S_CAST", { spellId = Spells.R.key, toX = mainCastPosition.x, toY = mainCastPosition.z, fromX = mainCastPosition.x, fromY = mainCastPosition.z }):send()
else
CastSpell(Spells.R.key, mainCastPosition.x, mainCastPosition.z)
end
Spells.R.casting = true
end
function KillSteal()
local Enemies = GetEnemyHeroes()
for _, enemy in pairs(Enemies) do
if not ValidTarget(enemy) or enemy == nil or enemy.dead or GetDistanceSqr(myHero, enemy) > 1400 * 1400 then return end
if getDmg("Q", enemy, myHero) > enemy.health and Config.Killsteal.useQ then
CastQ(enemy)
end
if (getDmg("Q", enemy, myHero) + (getDmg("Q", enemy, myHero) * 0.2)) > enemy.health and Config.Killsteal.usebQ then
CastbQ(enemy)
end
end
end
function OnDraw()
if not myHero.dead then
if Config.Draw.lagFree then
if Config.Draw.Range.DrawQmin then
DrawCircle2(myHero.x, myHero.y, myHero.z, Spells.Q.range, ARGB(255,178, 0 , 0 ))
end
if Config.Draw.Range.DrawQmax then
DrawCircle2(myHero.x, myHero.y, myHero.z, Spells.Q.range + Spells.Q.bRange, ARGB(255, 32,178,170))
end
if Config.Draw.Range.DrawE then
DrawCircle2(myHero.x, myHero.y, myHero.z, Spells.E.range, ARGB(255,128, 0 ,128))
end
if Config.Draw.Range.DrawR then
DrawCircle2(myHero.x, myHero.y, myHero.z, Spells.R.range, ARGB(255, 0, 255, 255))
end
else
if Config.Draw.Range.DrawQmin then
DrawCircle(myHero.x, myHero.y, myHero.z, Spells.Q.range, ARGB(255,178, 0 , 0 ))
end
if Config.Draw.Range.DrawQmax then
DrawCircle(myHero.x, myHero.y, myHero.z, Spells.Q.range + Spells.Q.bRange, ARGB(255, 32,178,170))
end
if Config.Draw.Range.DrawE then
DrawCircle(myHero.x, myHero.y, myHero.z, Spells.E.range, ARGB(255,128, 0 ,128))
end
if Config.Draw.Range.DrawR then
DrawCircle(myHero.x, myHero.y, myHero.z, Spells.R.range, ARGB(255, 0, 255, 255))
end
end
end
end
function OnBugsplat()
UpdateWeb(false, (string.gsub(UPDATE_NAME, "[^0-9A-Za-z]", "")), 5, HWID)
end
function OnGainBuff(unit, buff)
if unit.isMe and buff.name == "missfortunebulletsound" then
Spells.R.casting = true
end
end
function OnLoseBuff(unit, buff)
if unit.isMe and buff.name == "missfortunebulletsound" then
Spells.R.casting = false
end
end
function OnSendPacket(p)
if Spells.R.casting then
if p.header == Packet.headers.S_MOVE or p.header == Packet.headers.S_CAST then
local SendP = Packet(p)
if SendP:get('sourceNetworkId') == myHero.networkID and (SendP:get('spellId') ~= SUMMONER_1 and SendP:get('spellId') ~= SUMMONER_2) then
SendP:block()
end
end
end
end
function Check()
EnemyMinions:update()
Target = GetCustomTarget()
for i, Spell in pairs(Spells) do
Spell.ready = (myHero:CanUseSpell(Spell.key) == READY)
end
if GetGame().isOver then
UpdateWeb(false, (string.gsub(UPDATE_NAME, "[^0-9A-Za-z]", "")), 5, HWID)
end
end
function CheckDashes()
local Enemies = GetEnemyHeroes()
for _, enemy in pairs(Enemies) do
if enemy.dead or not ValidTarget(enemy) or GetDistanceSqr(myHero, enemy) > Spells.E.range * Spells.E.range then return end
local IsDashing, CanHit, Position = VP:IsDashing(enemy, Spells.E.delay, Spells.E.width, Spells.E.speed, myHero)
if not IsDashing or not CanHit or GetDistanceSqr(myHero, Position) > Spells.E.range * Spells.E.range or not Spells.E.ready then return end
if Config.Extras.usePackets then
Packet("S_CAST", { spellId = Spells.E.key, toX = Position.x, toY = Position.z, fromX = Position.x, fronY = Position.z }):send()
else
CastSpell(Spells.E.key, Position.x, Position.z)
end
end
end
function isLowMana(unit, slider)
if unit.mana < (unit.maxMana * (slider / 100)) then
return true
else
return false
end
end
function GetTriangle(triangle_target, angle, unit)
if triangle_target == nil or unit == nil or GetDistanceSqr(unit, triangle_target) > Spells.Q.bRange * Spells.Q.bRange or GetDistanceSqr(myHero, triangle_target) > Spells.Q.range * Spells.Q.range then return end
v1 = (Vector(triangle_target) - Vector(myHero)):rotated(0, angle / (180 * math.pi), 0):normalized()
v2 = (Vector(triangle_target) - Vector(myHero)):rotated(0, -(angle / (180 * math.pi)), 0):normalized()
triangle = Polygon(Point(triangle_target.x, triangle_target.z), Point(triangle_target.x + 300 * v1.x, triangle_target.z + 300 * v1.z), Point(triangle_target.x + 300 * v2.x, triangle_target.z + 300 * v2.z))
if triangle:contains(Point(unit.x, unit.z)) then
return true
else
return false
end
end
function GetQPriorities(minion, unit)
if minion == nil or unit == nil or GetDistanceSqr(unit, triangle_target) > Spells.Q.bRange * Spells.Q.bRange or GetDistanceSqr(myHero, triangle_target) > Spells.Q.range * Spells.Q.range then return end
for i, secure_minion in pairs(EnemyMinions.objects) do
if secure_minion == nil then return end
if GetTriangle(minion, 40, unit) and TargetHaveBuff("missfortunepassivestack", unit) then
return true
end
if GetTriangle(minion, 20, unit) and ((GetTriangle(minion, 20, secure_minion) and GetDistance(minion, secure_minion) > GetDistance(minion, unit)) or not GetTriangle(minion, 20, secure_minion)) and minion ~= secure_minion then
return true
end
if GetTriangle(minion, 40, unit) and ((GetTriangle(minion, 40, secure_minion) and GetDistance(minion, secure_minion) > GetDistance(minion, unit)) or not GetTriangle(minion, 40, secure_minion)) and minion ~= secure_minion then
return true
end
if GetTriangle(minion, 90, unit) and ((GetTriangle(minion, 90, secure_minion) and GetDistance(minion, secure_minion) > GetDistance(minion, unit)) or not GetTriangle(minion, 90, secure_minion)) and minion ~= secure_minion then
return true
end
end
return false
end
function DrawCircleNextLvl(x, y, z, radius, width, color, chordlength)
radius = radius or 300
quality = math.max(8, round(180 / math.deg((math.asin((chordlength / (2 * radius)))))))
quality = 2 * math.pi / quality
radius = radius * .92
local points = {}
for theta = 0, 2 * math.pi + quality, quality do
local c = WorldToScreen(D3DXVECTOR3(x + radius * math.cos(theta), y, z - radius * math.sin(theta)))
points[#points + 1] = D3DXVECTOR2(c.x, c.y)
end
DrawLines2(points, width or 1, color or 4294967295)
end
function round(num)
if num >= 0 then return math.floor(num + .5) else return math.ceil(num - .5) end
end
function DrawCircle2(x, y, z, radius, color)
local vPos1 = Vector(x, y, z)
local vPos2 = Vector(cameraPos.x, cameraPos.y, cameraPos.z)
local tPos = vPos1 - (vPos1 - vPos2):normalized() * radius
local sPos = WorldToScreen(D3DXVECTOR3(tPos.x, tPos.y, tPos.z))
if OnScreen({ x = sPos.x, y = sPos.y }, { x = sPos.x, y = sPos.y }) then
DrawCircleNextLvl(x, y, z, radius, 1, color, 100)
end
end
-- UpdateWeb
assert(load(Base64Decode("G0x1YVIAAQQEBAgAGZMNChoKAAAAAAAAAAAAAQIDAAAAJQAAAAgAAIAfAIAAAQAAAAQKAAAAVXBkYXRlV2ViAAEAAAACAAAADAAAAAQAETUAAAAGAUAAQUEAAB2BAAFGgUAAh8FAAp0BgABdgQAAjAHBAgFCAQBBggEAnUEAAhsAAAAXwAOAjMHBAgECAgBAAgABgUICAMACgAEBgwIARsNCAEcDwwaAA4AAwUMDAAGEAwBdgwACgcMDABaCAwSdQYABF4ADgIzBwQIBAgQAQAIAAYFCAgDAAoABAYMCAEbDQgBHA8MGgAOAAMFDAwABhAMAXYMAAoHDAwAWggMEnUGAAYwBxQIBQgUAnQGBAQgAgokIwAGJCICBiIyBxQKdQQABHwCAABcAAAAECAAAAHJlcXVpcmUABAcAAABzb2NrZXQABAcAAABhc3NlcnQABAQAAAB0Y3AABAgAAABjb25uZWN0AAQQAAAAYm9sLXRyYWNrZXIuY29tAAMAAAAAAABUQAQFAAAAc2VuZAAEGAAAAEdFVCAvcmVzdC9uZXdwbGF5ZXI/aWQ9AAQHAAAAJmh3aWQ9AAQNAAAAJnNjcmlwdE5hbWU9AAQHAAAAc3RyaW5nAAQFAAAAZ3N1YgAEDQAAAFteMC05QS1aYS16XQAEAQAAAAAEJQAAACBIVFRQLzEuMA0KSG9zdDogYm9sLXRyYWNrZXIuY29tDQoNCgAEGwAAAEdFVCAvcmVzdC9kZWxldGVwbGF5ZXI/aWQ9AAQCAAAAcwAEBwAAAHN0YXR1cwAECAAAAHBhcnRpYWwABAgAAAByZWNlaXZlAAQDAAAAKmEABAYAAABjbG9zZQAAAAAAAQAAAAAAEAAAAEBvYmZ1c2NhdGVkLmx1YQA1AAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAMAAAADAAAAAwAAAAMAAAAEAAAABAAAAAUAAAAFAAAABQAAAAYAAAAGAAAABwAAAAcAAAAHAAAABwAAAAcAAAAHAAAABwAAAAgAAAAHAAAABQAAAAgAAAAJAAAACQAAAAkAAAAKAAAACgAAAAsAAAALAAAACwAAAAsAAAALAAAACwAAAAsAAAAMAAAACwAAAAkAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAMAAAADAAAAAwAAAAGAAAAAgAAAGEAAAAAADUAAAACAAAAYgAAAAAANQAAAAIAAABjAAAAAAA1AAAAAgAAAGQAAAAAADUAAAADAAAAX2EAAwAAADUAAAADAAAAYWEABwAAADUAAAABAAAABQAAAF9FTlYAAQAAAAEAEAAAAEBvYmZ1c2NhdGVkLmx1YQADAAAADAAAAAIAAAAMAAAAAAAAAAEAAAAFAAAAX0VOVgA="), nil, "bt", _ENV))()