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SFX Oddity (Possibly Not a Bug) #857
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I do think there's something wrong with the sound engine. A Pokemon's cry in the status screen isn't always going to have consistent volume (Voltorb is a good example of this). Not clear what's causing the issue. |
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SFX that consist of the same SFX being played in rapid succession seem to have less release than before, causing them to overlap a bit more. Rock Slide is a good example of this, but there are many others.
TODO: List other examples and record example comparisons
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