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Attack Mastery for Stance swapping removing attack speed #7585

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Evolutionm0nkey opened this issue Apr 18, 2024 · 0 comments · May be fixed by #7596
Open
2 tasks done

Attack Mastery for Stance swapping removing attack speed #7585

Evolutionm0nkey opened this issue Apr 18, 2024 · 0 comments · May be fixed by #7596
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bug Something isn't working

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@Evolutionm0nkey
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Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

How is Path of Building expected to behave?

After applying the attack mastery to remove ailments when changing stances attack speed should not change and should only be affected by the increased cooldown modifier.

How does Path of Building behave?

When allocation the remove ailments on stance swap attack mastery POB reduces attack speed to a minimum value of 0.17 attack speed which cannot be increased.

How to reproduce the issue

  1. Start with any class and ascendancy along with any melee weapon and attack skill (cyclone works well as it has a naturally high attack speed).
  2. Path to the closest attack mastery get the notable and allocate the "Remove Damaging Ailments when you Change Stance / Stance Skills have +6 seconds to Cooldown"
  3. note difference in attack speed

Character build code

https://pobb.in/wBg7wpMg6UCA

Screenshots

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@Evolutionm0nkey Evolutionm0nkey added the bug Something isn't working label Apr 18, 2024
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