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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Added

  • MAIN MENU ADDED. Cooler UI, feels like an actual game now.
  • Minimap generation from the OGMO level data. Shows when a key gets pressed (M key/SELECT/Y on gamepad or something like that)
  • Minimap also shows areas they've been, and the cheese and checkpoints they've collected.
  • Able to warp to any checkpoint you've already reached.
  • A PAUSE SCREEN, which shows all game controls for both keyboard and gamepad. Also allows you to mute and restart the game.
  • Holding down pans the camera down temporarily to see below
  • Moving platforms can stop at a node, instead of constantly moving. Can also pause at the start of a loop.
  • Moving platforms can have a 'trigger' thing, which will keep the platform still until the specified trigger is fired.

Changed

  • PLAYER MOVEMENT
  • Min jump height: 2.5 tiles -> 1.5 tiles
  • Max jump height: 4.5 tiles -> 3.5 tiles
  • (Air hop height unchanged, jump duration and distance compensated for above values)
  • (Ground) Stop to full speed: 0.16 s -> 0.25 s;
  • (Ground) Stop from full speed: 0.135 s -> 0.3 s;
  • (Air) Stop to full speed: 0.16 s -> 0.36 s;
  • (Air) Stop from full speed: 0.135 s -> 0.2 s;
  • Post air hop acceleration unchanged
  • Camera zooms in on rats while they talk. Ionno I thought it looked cool.
  • Spikes no longer use a box for a hitshape, the collision matches the triangle graphic.
  • Changed the camera logic a bit. Made camera move less during jumps.
  • Deadzone covers total jump height upwards and 3 tiles downwards without moving
  • Landing at a new hieght (within the deadzone) gradually snaps the camera to the new height
  • Sections of levels can specify camera modes, which currently only affect whether to show more above or below the player
  • Falling more than 3 tiles will make the camera pan down
  • Intro sequence, now it plays a jingle, Ritz jumps into the title ina different way.
  • Title screen doesn't immediately put you into the game

[1.0.0] - 2020-01-25

Added

  • Uh everything. This was the release for Pixel Day 2020 on Newgrounds.