-
Notifications
You must be signed in to change notification settings - Fork 121
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Minor UI quirks / bugs #616
Comments
4 tasks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Written up as part of testing #588:
First one is a bug for sure and not new. Annoying, easy workaround, probably a somewhat straight forward bug to hunt down
Second one is subjective, but I think we should not close the game on ESC in the main menu? It should probably just close screens within the game, but not close the game entirely? Happy to hear other opinions here
Third one might be bigger - the control bindings are essentially completely separate per input mode (keyboard, keyboard/mouse, and game controller I figure). Maybe we should just make that more obvious by putting a label on each variant that points out "Note: Different input modes have their own bindings scheme with different functions available for remapping and do not affect each other" ?
Might feel a bit odd that a "global" function like opening the map could differ per mode, and/or that changing it in one mode does not affect the others. This might be another subjective call though - probably just pointing out that the modes are independent would be good enough. I could also just be getting old and exhausted from raising tiny humans.
The text was updated successfully, but these errors were encountered: