You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Description of issue:
Not sure why, but for whatever reason, the face culling is causing the overlayed face to not render at all despite this very method being used to make other blocks like the grass block work. This makes doing things like emissive textures impossible without having to turn off culling for the faces you want emissive. For ambient occlusion, it seems that it needs to be on a full face, and anything that isn't a full face will render really dark despite AO being turned off. The results actually looks worse when using forge_data to turn off AO versus just leaving AO on.
Images:
No culling vs culling:
"forge_data": {"ambient_occlusion": false} vs no forge_data with ambient occlusion on
Minecraft Version: 1.20.1
Forge Version: 1.20.1-47.2.30
Logs: N/A
Description of issue:
Not sure why, but for whatever reason, the face culling is causing the overlayed face to not render at all despite this very method being used to make other blocks like the grass block work. This makes doing things like emissive textures impossible without having to turn off culling for the faces you want emissive. For ambient occlusion, it seems that it needs to be on a full face, and anything that isn't a full face will render really dark despite AO being turned off. The results actually looks worse when using
forge_data
to turn off AO versus just leaving AO on.Images:
No culling vs culling:
"forge_data": {"ambient_occlusion": false}
vs noforge_data
with ambient occlusion onModel Files:
glowstone_dust_bag.json | template_crate.json
The text was updated successfully, but these errors were encountered: