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Virtual Keyboard API

Authors: Daniel Libby, Zouhir Chahoud, Bo Cupp

Status of this Document

This document is intended as a starting point for engaging the community and standards bodies in developing collaborative solutions fit for standardization. As the solutions to problems described in this document progress along the standards-track, we will retain this document as an archive and use this section to keep the community up-to-date with the most current standards venue and content location of future work and discussions.

Introduction

Today on the web, User Agents respond to the presence of the virtual (software) keyboard, without any exposure of this information to the web page. This document proposes a new web API surface for virtual keyboards that developers can use to enable better customization of their webpage's content and experiences.

Motivation

Virtual keyboards are typically invoked when a user interacts with an editable area via touch input. In order for users to effectively use the virtual keyboard to input text, the editable area must remain visible. To try to ensure this happens across the web today, there are two User Agent behaviors associated with the appearance of a docked virtual keyboard:

  • The entire application is resized, which ends up affecting the layout of the page. Once the resize is completed, the focused element is scrolled into view.

  • A visual viewport is applied to the web contents, as an inset that matches the size of the virtual keyboard. Once the visual viewport is applied, the focused element is scrolled into view.

Figure showing touch-screen device in 3 states: virtual keyboard hidden, virtual keyboard shown with window resize, and a new way

Rich editing applications have no way to determine what behavior they will get today, and in fact may not want any action taken by the user agent, but instead desire to only reposition certain aspects of their view. This becomes increasingly important with dual screen devices where the virtual keyboard does not necessarily need to occupy the entire width of the viewport. Native applications have the ability to listen for events from the underlying OS and we believe web developers also can use this information to bring enhanced experiences to the web.

Figure showing virtual keyboard on dual screen device

Non Goals

This proposal is currently scoped to exposing information about docked virtual keyboards. Floating virtual keyboards are typically put into that configuration explicitly by users, and therefore the user is able to adjust the keyboard and/or window layout as appropriate to unblock themselves. With that in mind, we decided to not extend geometrychange event to the floating keyboards because we believe it is not practical or useful for the app to process and reflow continually as the keyboard is dragged around.

Proposal

To enable these scenarios and ensure backward site compatibility, we propose a mechanism for developers to opt-in to a different behavior when the virtual keyboard appears: a docked virtual keyboard will overlay content (as opposed to repositioning it) and JavaScript events will be dispatched to allow the author to rearrange the layout of their document to compensate for changes in the intersection of the layout viewport with the virtual keyboard.

Web IDL

partial interface Navigator {
    [SameObject] readonly attribute VirtualKeyboard virtualKeyboard;
};

[Exposed=Window]
interface VirtualKeyboard : EventTarget {
    readonly attribute DOMRectReadOnly boundingRect;
    attribute boolean overlaysContent;
    attribute EventHandler ongeometrychange;
};

The overlaysContent attribute enables the author to opt-out of resizing of the visual viewport as described in the Motivation section.

The boundingRect attribute reports the intersection of the virtual keyboard with the layout viewport in client coordinates.

The ongeometrychange event is dispatched when the intersection of the virtual keyboard and the layout viewport changes, e.g. in response to the virtual keyboard being shown or hidden or the browser window being repositioned.

Virtual Keyboard Visibility Change CSS environment variables

We further propose the addition of six CSS environment variables: keyboard-inset-top, keyboard-inset-right, keyboard-inset-bottom, keyboard-inset-left, keyboard-inset-width, keyboard-inset-height. Web developers can utilize these variables to calculate the virtual keyboard size and position and adjust layout accordingly.

API Availability in iframe Context

iframes will not be able to set or change the virtual keyboard behaviour via navigator.virtualKeyboard.overlaysContent, the root page is responsible for setting this policy. However, the geometrychange event will fire in the focus chain of the element that triggered the virtual keyboard visibility (i.e. the frame in which the focused element lives, along with its ancestor frames).

Note that the geometry exposed to the iframe via the navigator.virtualKeyboard.boundingRect property are relative to the iframe's client coordinates and not the root page; in other words, the boundingRect exposed represents the intersection between the virtual keyboard and the iframe element.

Examples

Allowing Virtual Keyboard to Occlude Content

An author must first opt-in to the new behavior (i.e. opt-out of visual viewport changes in response to visibility changes of the virtual keyboard) by setting overlaysContent to true.

if ("virtualKeyboard" in navigator) {
    navigator.virtualKeyboard.overlaysContent = true;
}

The figure below shows the virtual keyboard overlaying the content of the document instead of repositioning it.

Figure showing virtual keyboard overlaying page content

Repositioning Content using CSS

To ensure content that the user needs to interact with remains visible when the virtual keyboard is displayed, the author must reposition elements of the page. In this example a search box is repositioned using the proposed CSS environment variables.

<!DOCTYPE html>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
  body {
    display: grid;
    margin: 8px;
    height: calc(100vh - 16px);
    grid-template: 
      "messages"  1fr
      "input"     auto
      "keyboard"  env(keyboard-inset-height, 0px);
  }
  input[type=text]::placeholder {
    color: #444;
  }
  input[type=text] {
    padding: 10px;
    font-size: 24px;
    border: 4px solid black;
    border-radius: 4px;
    background-color: #86DBF6;
    justify-self: center;
  }
</style>
<div id="messages">...</div>
<input type="text" placeholder="type...">
<script>
    if ("virtualKeyboard" in navigator) {
        navigator.virtualKeyboard.overlaysContent = true
    }
</script>

Repositioning Content using JavaScript

The VirtualKeyboard interface is an EventTarget from which the user agent will dispatch geometrychange events when the virtual keyboard is shown, hidden or otherwise changes its intersection with the layout viewport. When the geometrychange event is received, authors can access the boundingRect property on the VirtualKeyboard interface to adjust the layout of their document. These values are in CSS pixels and are in the client coordinate system.

The figure and markup below is a representation of a canvas-based spreadsheet that repositions the active cell when the virtual keyboard is shown. The geometrychange event triggers a paint request for the canvas. The painting code can then use the boundingRect property to render the active cell in the proper location.

Spreadsheet example being offset by the virtual keyboard

<!DOCTYPE html>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
  body {
    display: grid;
    margin: 0;
    height: 100vh;
    grid-template:
      "controls" min-content
      "cells"    1fr;
  }
  #controls {
    height: 100px;
    background-color: #139CFF;
  }
  canvas {
    justify-self: stretch;
    align-self: stretch;
  }
</style>
<div id="controls">...</div>
<canvas></canvas>
<script type="module">
    navigator.virtualKeyboard.overlaysContent = true

    navigator.virtualKeyboard.addEventListener("geometrychange", () => {
        // Request the canvas be repainted so it can reposition
        // the active cell above the virtual keyboard.
        requestAnimationFrame(paintCanvas)
    })

    paintCanvas() {
        let keyboardRect = navigator.virtualKeyboard.boundingRect

        // Use keyboard rect in omitted code below to paint cells in the 
        // proper position accounting for the keyboard rect along with
        // any panning of the cell area that the user may have performed.
    }
</script>

Repositioning Content on Foldable Devices

The figure below represents a map application that presents a map on one window segment and search results on another.

Using the proposal for Window Segments and media queries, the search box shown will increase its bottom margin to remain visible whenever the virtual keyboard appears on the left side of the foldable device.

Foldable with the left segment of the window containing a map and the right segment containing list of search results

<!DOCTYPE html>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
  @media (spanning: single-fold-vertical) {
    body {
      display: grid;
      margin: 0;
      height: 100vh;
      grid-template-columns: env(fold-left) calc(100vw - env(fold-right));
      grid-column-gap: calc(env(fold-right) - env(fold-left));
    }
    .map {
      grid-column: 1;
      grid-row: 1;
    }
    .search-box {
      /* overlay into same grid column as the map */
      grid-column: 1;
      grid-row: 1;

      /* position the search box at the bottom of the cell, centered */
      align-self: end;

      /* margin when keyboard not showing on left screen */
      margin: 20px;

      /* give it a little style */
      padding: 10px;
      font-size: 24px;
      border: 4px solid black;
      border-radius: 4px;
      background-color: #86DBF6;
    }
    .locations-list {
      grid-column: 2;
      grid-row: 1;
    }

    @media (env(keyboard-inset-right) <= env(fold-left)) {
      /* keyboard is on the left screen, adjust search box */
      .search-box {
        margin-bottom: calc(20px + env(keyboard-inset-height));
      }
    }
  }
</style>
<div class="map">...</div>
<input class="search-box" type="search" placeholder="search...">
<div class="locations-list">...</div>
<script type="module">
    navigator.virtualKeyboard.overlaysContent = true
</script>

Alternatives Considered

Extending the Visual Viewport API

The Visual Viewport API reports changes in size, scale or offset (from the layout viewport) of the visual viewport. One of the reasons the visual viewport changes size is in response to the virtual keyboard being shown or hidden. Authors currently use the visual viewport to infer when the virtual keyboard appears, but this solution is imperfect, since there are multiple reasons the visual viewport can change.

We briefly considered extending the Visual Viewport API to call out changes to the geometry of the virtual keyboard, but did not pursue that approach for the following reasons:

  1. This proposal opts out of visual viewport changes in response to the virtual keyboard being shown or hidden. It seems inappropriate to dispatch visual viewport events in response to changes in something other than the visual viewport.
  2. A virtual keyboard interface provides a home for a cohesive set of APIs all related ot the virtual keyboard. One example is this complementary proposal offering authors the ability to control when the keyboard is shown or hidden.

Privacy Considerations

The hypothetical privacy issue with the virtual keyboard is that authors now have more specific information about the shape of the virtual keyboard which could contribute to fingerprinting users.

Two pieces of information that might help with fingerprinting:

  1. The height of the virtual keyboard
  2. The specific intersection of the virtual keyboard with the layout viewport

The first piece of information can already be inferred by authors today using the visual viewport API. The second can be at least partially mitigated.

If the virtual keyboard doesn't fully span the width of the viewport, it may not be key to the experience, for example if a virtual keyboard had some gaps to either side (centered at the bottom of the viewport) the user agent need not report the extra space and can instead describe the intersection as taking up the full width of the viewport. If the intersection is key to the experience, as it is with foldable devices, then the same information can likely be discovered by the author through other APIs, for example by checking the number of window segments, which are necessary so that optimized experiences can be developed for these devices.

In summary, with some user agent mitigations, authors won't gain any new information for use in fingerprinting.

Quality Concerns / Abuse

It's possible that authors could build less usable experiences since the user agent will no longer automatically ensure visibility of the editable field that caused the virtual keyboard to appear. This is only a minor concern, however, as authors already have the power to build bad website experiences :-) and any author opting into this API is explicitly focusing on optimizing the experience for the virtual keyboard.