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[Pikmin 1] Add support for materials #35

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bingusgaming490 opened this issue Dec 12, 2023 · 1 comment
Open

[Pikmin 1] Add support for materials #35

bingusgaming490 opened this issue Dec 12, 2023 · 1 comment

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@bingusgaming490
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bingusgaming490 commented Dec 12, 2023

I dumped the models of Pikmin 1 with the batch file and viewed both the .fbx and .glb of models such as the Pikmin and Olimar and they don't seem to have any vertex and/or material colors
Screenshot 2023-12-12 070155
Screenshot 2023-12-12 070217

Did I do something wrong? Is this something you couldn't figure out?
I downloaded the latest repository from the source code

@MeltyPlayer
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MeltyPlayer commented Dec 12, 2023

Thanks for filing an issue!

These characters’ colors are actually specified via material shaders rather than vertex colors, and unfortunately I haven’t figured out the material format for Pikmin 1 yet.

You should be able to work around this by recreating the materials in whatever tool/engine you were hoping to import the models into. You could also just rip the models from Pikmin 2 instead (which has significantly better material support), though I believe that also specifies colors in the shader so that might also require some tinkering.

@MeltyPlayer MeltyPlayer changed the title Pikmin 1 vertex colors [Pikmin 1] Add support for materials Dec 12, 2023
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