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[Request] Draconic Evolution modules #964

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Travis9x opened this issue Apr 6, 2020 · 0 comments
Open

[Request] Draconic Evolution modules #964

Travis9x opened this issue Apr 6, 2020 · 0 comments

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@Travis9x
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Travis9x commented Apr 6, 2020

Is your feature request related to a problem? Please describe.
No, just a feature request.

Describe the solution you'd like
Cross-mod compatibility with Draconic Evolution. Namely, some new Draconium-based modules that can be used, if the Draconic Evolution mod is running alongside Modular Powersuits.
For example, a Draconic Shield, which enables a true energy shield, similar to the one employed by the Wyvern and Draconic armor pieces in DE. (since the current shielding in MP isn't a true shield and doesn't absorb all incoming damage [as long as the shield has HP/energy remaining])
Another suggestion would be to make the current ultimate capacitor provide lower energy storage, because 100 million RF is HUMONGOUS, and would certainly be better fitting of a new Draconium-based capacitor/battery (since DE equipment has similarly huge energy capacities).
The new recipies should be very "expensive"/complicated to build, and incorporate Draconium as a critical ingredient. Maybe even have some higher-tier modules that may use Awakened Draconium, like some kind of energy beam superweapon or something.

Describe alternatives you've considered
Just reduce the amount of energy storage supplied by the current supercapacitor/battery, because that's pretty overpowered for the resources needed to construct it (too easy to build, for such a huge benefit).

Additional context
I'm sure there is a whole deluge of ideas/possibilities possible from adding DE cross-mod compatibility, so feel free to have a conversation with me about it. I'm sure the author of DE would be happy to discuss it too!

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