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The changes makes it that, if the project is using Unity 2021 or newer, the Edit Mode GUI is not rendered and an OverlayTab is shown instead.
Tested in 2020.3, 2021.3 and 2022.3. Though in 2021, the defaultDisplay flag to show the OverlayTab in new Scene editor, doesn't seem to work.
I'd argue this is a good first step to submit vs. waiting for all tool GUI to be ported to the OverlayTab: it makes the first time UX a lot more digestible and remove the conflict of the old UX that was stuck in a corner and was displayed below the Overlay for general manipulation.
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Modified