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Subtraction results in mirrored UVs #362
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This is a known issue. For now, mirroring on the U direction in surface mode should reliably fix the issue. (select all faces of a brush by clicking on the brush in the hierarchy window) |
Cheers thanks for the quick fix ^^ |
I'm looking into a proper fix for this, but it may take a bit. Still finding where the problem is. |
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I'm not sure if this is intentional or not, but generally speaking if texture lock is disabled this feels incorrect since you'd expect the resulting measure textures to still be readable, for example, if you have a texture with the outline of a door in it and you want to inset that a certain amount, the texture/door handle would be flipped which is rather difficult to correct on your own
Unity_VqbbzuxfMm.mp4
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