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Runtime.md

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YATI runtime package

The YATI runtime package allows for importing Tiled maps during (game) runtime.
To offer such a package was proposed by Jeff Brooks (see issue #16) as being of value for several users.

Like for the editor plugin there's a GDScript version and a CSharp version available.

Installation

  • Download the package version you need and unzip it
  • Move unzipped 'runtime' folder with its entire content somewhere to your Godot source files.
    The folder name ('runtime') can be changed if you so wish.

Usage

  • Call the import method in module 'Importer' with the path to the Tiled .tmx/.tmj as parameter.
  • Since v1.6.0: Optional second file parameter for the Tiled Project File to make use of Custom Types
  • The return value is a Godot 'Node2D' element.

Mini Example in GDScript:

extends Node2D

# Called when the node enters the scene tree for the first time.
func _ready():
    var importer_module = preload("res://src/runtime/Importer.gd").new()
    var added_node = importer_module.import("res://test/desert.tmx")
    # Since v1.6.0 also possible:
    # var added_node = importer_module.import("res://test/desert.tmx", "res://test/desert.tiled-project")
    get_tree().current_scene.add_child(added_node.duplicate())
	

Mini Example in C#:

using Godot;
using YATI;

public partial class BaseNode : Node2D
{
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        var addedNode = Importer.Import("res://test/desert.tmx");
        // Since v1.6.0 also possible:
        // var addedNode = Importer.Import("res://test/desert.tmx", "res://test/desert.tiled-project")
        GetTree().CurrentScene.AddChild(addedNode.Duplicate());
    }
}	

Note: the C# package has a namespace YATI thus the 'using YATI;' statement