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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.6.7] - 2024-03-26

Fixed

  • Merged milana-94888u's pull request which fixes an (GDScript only) issue if a tileset name is a number.
    Thank you Milana!
  • Fixed a rare issue if tile collision rects had zero height or zero width

[1.6.6] - 2024-01-31

Added

  • Added support for godot_script custom property to set a Script on the Node
    This was done by 'atbigelow', thank you August!

[1.6.5] - 2024-01-27

Added

  • Added new option 'no_alternative_tiles'.
    If enabled any flipped/rotated tiles are no longer created as alternative tiles.
    An enhancement in Godot 4.2 makes this possible.
    Please note: Rotated non-sqare tiles may appear wrongly placed if this option is On.
    This currently can't be avoided due to Godot specifics.

Fixed

  • Fixed issue #37 and merged Lertsenem's pull request (issue #38, his GDScript fix for #37).

[1.6.4] - 2023-12-27

Added

  • In Godot 4.2 TileMap property 'cell_quadrant_size' was renamed to 'rendering_quadrant_size'.
    The list of custom properies was updated accordingly and the new name can be used.

Fixed

  • Merged mark-rafter's pull request (issue #36).
    This fixes an issue if collision polygons on tiles are created as polylines

[1.6.3] - 2023-12-09

Fixed

  • Merged lmReef's pull request (issue #33) and added the C# version.
    This fixes an issue with using different tilesets that use the same tile IDs
  • Navigation polygons still seem to need an outline (was revised in v1.6.2). This is now fixed.

[1.6.2] - 2023-12-04

Added

  • Added another option 'add_id_as_metadata' working similar like 'add_class_as_metadata'.
    If enabled the Tiled object id is added to the corresponding Godot element as meta data.
    This was requested in issue #32.

Fixed

  • Revised the creation of navigation polygons to avoid 'Deprecated...' messages in Godot 4.2.

[1.6.1] - 2023-11-09

Fixed

  • Revised the gid/firstgid handling to work more properly.
    (In rare cases unpleasant problems could occur.)

[1.6.0] - 2023-10-17

Added

  • Added support for Tiled's Custom Types (by use of new option 'Tiled Project File')
    Thanks to a proposal of 'Sythelux', see pull request #25

Fixed

  • Fixed two minor issues that could have occurred in rare cases.

[1.5.4] - 2023-10-08

Added

  • Added support for godot_group custom property to set Group on the Node
    This was done by 'JoelCreatesGames', thank you Joel!
  • Some docu extensions to clarify recurring questions/problems

[1.5.3] - 2023-08-23

Fixed

  • Fixed issue #18
  • Fixed 'No loader found for resource...' error (was my bad since the very first version).
    It's now possible to instantiate a .tmx/.tmj directly by double clicking on it.
    Thus copying the resulting .tscn parallel to the .tmx/.tmj is no longer done.
    That's now left to Godot's 'Please confirm...' dialog opening upon double clicking a .tmx/.tmj

[1.5.2] - 2023-08-22

Added

  • Runtime packages for C# as well as GDScript

Fixed

  • Fixed issue #17

[1.5.1] - 2023-08-18

Added

  • Object Alignment on Tilesets is now supported.

Fixed

  • Sub rects on Tile objects resulting in sprites do work now.
  • Tilesets with unsorted tile ids needed one more fix.

[1.5.0] - 2023-08-14

Added

  • For defining the mapping of Tiled objects to Godot elements Tiled's Class field was used so far.
    However, this Class field is required by some users for Custom Types.
    As a new feature now a property 'godot_node_type' can be used for this mapping.
    It has priority i.e. if 'godot_node_type' is present the class field is no longer evaluated.
  • Post processors sometimes must know the content of the (Tiled) Class field.
    By enabling a new option 'add_class_as_metadata' the Class field is made available in Godot.

Fixed

  • In rare cases tile ids in tilesets turned out to be not sorted.
    This could produce errors and is now fixed.

[1.4.0] - 2023-08-08

Fixed

  • Tiled wangsets ('terrain sets') were previously mapped to Godot terrains to keep the terrain set names.
    Strictly speaking, this was not quite correct (issue #14).
    From this version on they are now mapped to Godot terrain sets and the colors ('terrains') are mapped to Godot terrains.
    So the mapping is as expected.
    Please note: Godot terrain sets are automatically named 'Terrain Set 0', 'Terrain Set 1' etc. and cannot be named differently (Godot 4 "feature").

    The previous mapping can still be enforced using the new 'Map Wangset to Terrain' option.

[1.3.1] - 2023-06-22

Fixed

  • Godot custom data or meta data did not always have the right type (issue #13). This is now fixed.
  • For some properties concerning layers non-existing layers were not created. This is now fixed.

[1.3.0] - 2023-06-18

Added

  • Sub rectangles in Tiled tilesets are now supported (issue #12).

Fixed

  • Fixed a (rare) null reference problem that came up recently.

[1.2.5] - 2023-05-27

Fixed

  • Fixed issue #11: If 'Use Tilemap Layers' is enabled set 'Z Index' at the respective layer and not on the canvas item.

Added

  • You (optionally) can be explicit with 'Z Index' by naming the property 'layer_z_index' or 'canvas_z_index'.

[1.2.4] - 2023-05-07

Fixed

  • Fixed issue #9
  • Separation setting for animated tilesets had a limit, reworked that
  • GDScript: Minor correction regarding wangset color

[1.2.3] - 2023-04-02

Fixed

  • GDScript: Fixed typo (upcoming at the end of issue #6)
  • GDScript: Fixed problem in issue #7
  • Changed some property names to match the reference

[1.2.2] - 2023-04-01

Fixed

  • Isometric: Problem resolved with offsets introduced in 1.2.0 (issue #6)
  • Isometric: Tilesets used by isometric maps can be orthogonal or isometric, this now no longer matters
  • Isometric: Enhanced position and rotation calculations for tile collision elements

[1.2.1] - 2023-03-29

Fixed

  • GDScript-only hotfix - some missing string conversions could result in error messages
    (Probably no one was affected by this yet)

[1.2.0] - 2023-03-27

Added

  • New classes 'area', 'staticbody', 'characterbody', 'rigidbody' for tile objects
    Assigning one of this classes to a tile object results in
    • Parent CollisionObject2D (according to the class) +
    • Child Sprite2D (Tile object) +
    • Child CollisionShapes based on those assigned to the tile in Tiled
  • New class 'instance' + file property 'res_path' for all objects
    for instantiating pre-existing scene files (e.g. *.tscn files)
    (Feature implemented on request, issue #3)
  • New optional custom (bool) property 'no_import' on layers
    If set to 'true' the layer is not imported
    (Feature implemented on request, issue #4)

Fixed

  • Collision shapes on isometric tiles now properly handled
  • In case of embedded tilesets some elements were skipped

[1.1.2] - 2023-03-21

Fixed

  • GDScript-only hotfix - somehow crept-in wrongly placed tab removed
    (Probably no one was affected by this yet)

[1.1.1] - 2023-03-13

Added

  • Compatibility with Tiled 1.10: both 'class' and 'type' attributes are evaluated

[1.1.0] - 2023-03-12

Fixed

  • Wrong placement of tiles if tilesets with different tile sizes are used
  • Physics, navigation and occluder polygons were missing on alternative tiles
    (alternative tiles are created if tiles are flipped or rotated)

[1.0.0] - 2023-03-06

First published release